tweenprinc3ss wrote:It's my thought that the intention here is to create a fairly stable, fairly low crime, main server. Providence. Where people have their main characters, large towns, characters with biles in the 100's, or even higher. The crime system changes, witches, a lot of the changes are pushing players to have to rely on joining a larger faction if they want to participate in any kind of raiding or pvp on Providence. For those who want more action, Expeditions will be smaller worlds, with a finite time frame in which players are forced to compete against each other towards some goal. People will not have time to fortress up and get their characters the same high biles allowed on Providence, as time will be important. More combat, less investment in the characters, will make for some fun challenges. I also imagine that the rewards for doing well in the expeditions will either be something like store credit, or items and things usable by your main toons on Providence.
Mostly this.
As for the questions about how to "Run". The system is not designed to favor or accommodate somebody to "Run" AFTER the TbC is created. There are ways that one can 'know' if their scents have been harvested, and the time to 'run' will be AFTER you know Rangers have your scents but BEFORE they get to your base and drop the TbC.
The idea of being "Summoned" to the TBC is being over-analyzed by some. I would just as happily make the TbC Perma-kill you when the summon happens. The point of the "Window" is to give the criminal times to gather his friend and/or go outside and present himself at his trial. If he fails to do so, I consider that he has already lost. As in many trials you 'lose' if you simply fail to appear. The fact that the summon doesn't perma-kill is to give the 'accusers' the satisfaction of actually combating the criminal down. Not to give the Criminal any realistic way to survive after he has completely ignored a TbC outside his base for X hours.
Exactly. Anybody who thinks or implies that raiding hasn't been hugely profitable and won't remain to be so is doing nothing but causing me to ignore all future opinions they originate. It has always been more efficient to spend the 100 hours to find the person who has invested 1,000 hours into things you can take then it is to spend the same 1,000 hours making those things. On the average, stealing is the faster way to progress, always has been, and I don't expect this patch to change that.