PvP Insight/Heads UP

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Re: PvP Insight/Heads UP

Postby JohnCarver » Wed Dec 03, 2014 9:32 pm

tweenprinc3ss wrote:It's my thought that the intention here is to create a fairly stable, fairly low crime, main server. Providence. Where people have their main characters, large towns, characters with biles in the 100's, or even higher. The crime system changes, witches, a lot of the changes are pushing players to have to rely on joining a larger faction if they want to participate in any kind of raiding or pvp on Providence. For those who want more action, Expeditions will be smaller worlds, with a finite time frame in which players are forced to compete against each other towards some goal. People will not have time to fortress up and get their characters the same high biles allowed on Providence, as time will be important. More combat, less investment in the characters, will make for some fun challenges. I also imagine that the rewards for doing well in the expeditions will either be something like store credit, or items and things usable by your main toons on Providence.


Mostly this.

As for the questions about how to "Run". The system is not designed to favor or accommodate somebody to "Run" AFTER the TbC is created. There are ways that one can 'know' if their scents have been harvested, and the time to 'run' will be AFTER you know Rangers have your scents but BEFORE they get to your base and drop the TbC.

The idea of being "Summoned" to the TBC is being over-analyzed by some. I would just as happily make the TbC Perma-kill you when the summon happens. The point of the "Window" is to give the criminal times to gather his friend and/or go outside and present himself at his trial. If he fails to do so, I consider that he has already lost. As in many trials you 'lose' if you simply fail to appear. The fact that the summon doesn't perma-kill is to give the 'accusers' the satisfaction of actually combating the criminal down. Not to give the Criminal any realistic way to survive after he has completely ignored a TbC outside his base for X hours.

Heffernan wrote:viewtopic.php?f=20&t=11433

Four Hunnad Fiddy


Exactly. Anybody who thinks or implies that raiding hasn't been hugely profitable and won't remain to be so is doing nothing but causing me to ignore all future opinions they originate. It has always been more efficient to spend the 100 hours to find the person who has invested 1,000 hours into things you can take then it is to spend the same 1,000 hours making those things. On the average, stealing is the faster way to progress, always has been, and I don't expect this patch to change that.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: PvP Insight/Heads UP

Postby Potjeh » Wed Dec 03, 2014 9:49 pm

Can you get summoned multiple times for the same crime, and keep getting handicapped throughout scent duration? If not, what's to stop somebody from just using his alt to summon himself and clear the evidence?
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Re: PvP Insight/Heads UP

Postby JohnCarver » Wed Dec 03, 2014 9:52 pm

Potjeh wrote:Can you get summoned multiple times for the same crime, and keep getting handicapped throughout scent duration? If not, what's to stop somebody from just using his alt to summon himself and clear the evidence?


Evidence is once per TbC, Not once per crime. This is how we fix'd the issue of criminals wiping their own crimes.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: PvP Insight/Heads UP

Postby DarkNacht » Wed Dec 03, 2014 10:15 pm

Judaism wrote:
summertime wrote:If the town is similar in strength: then just destroy their farming fields with salt; given that you can only get max 1% aether increase on a field per harvest, this will cause insane damage to them.


Its not going about that, raiders will always be able to damage/hurt the village.

The point is that they try to balance the system, so that raiding actually will be worthwhile, it never been except back in the days when purity humus was still around.

Raiding is not just for profit. None of the times I have raided and none of the times I have been attacked were for profit. Raids motivated by politics are far more interesting anyway.
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Re: PvP Insight/Heads UP

Postby Judaism » Wed Dec 03, 2014 10:16 pm

JohnCarver wrote:Anybody who thinks or implies that raiding hasn't been hugely profitable and won't remain to be so is doing nothing but causing me to ignore all future opinions they originate.


Raiding hasn't been rewarding at all for me, 9/10 bases I raided were full of **** and were a waste of time, if it woudn't be for the kills or tears. Instead I had to tank the perma-damage from the braziers and or end up investing in torchposts/braziers in order to reduce the damage done, if that was the case I always ended up losing silver and thats the truth from my experiences.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: PvP Insight/Heads UP

Postby JohnCarver » Wed Dec 03, 2014 10:18 pm

Judaism wrote:
Raiding hasn't been rewarding at all for me, 9/10 bases I raided were full of **** and were a waste of time, if it woudn't be for the kills or tears. Instead I had to tank the perma-damage from the braziers and or end up investing in torchposts/braziers in order to reduce the damage done, if that was the case I always ended up losing silver and thats the truth from my experiences.


I agree that raiding 'more often than not' Proves to be a 'bust'. However, the large hauls from a less-than adequately defended base typically always outweigh the string of bad hits, and then some. With the addition of rare items and the increase in rare items does nothing but increase the desirability of it. I will agree that Permadamage for braziers was the single thing this world that 'threatened' my previous statement. And thus that is why Permadamage from Braziers has been removed.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: PvP Insight/Heads UP

Postby Judaism » Wed Dec 03, 2014 10:42 pm

JohnCarver wrote:
I agree that raiding 'more often than not' Proves to be a 'bust'. However, the large hauls from a less-than adequately defended base typically always outweigh the string of bad hits, and then some. With the addition of rare items and the increase in rare items does nothing but increase the desirability of it.


Those new rare items certainly did increase the profit from raiding and perhaps that raiding smaller Pclaims might be very worthwhile after all, I myself haven't really had a ''good'' haul. Bear in mind that I actually haven't raided for the sake of profit and mostly dodged small pclaims unlike some other people from my group.

From raiding ''real'' towns I can't remember a single profitable run.

Profit-wise, I'd rather went out hunting argopelters then relying on good hauls from raids. That might change after this update gets implemented.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: PvP Insight/Heads UP

Postby Nektaris » Wed Dec 03, 2014 10:53 pm

Didn't you steal a golden goose from me last week?
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
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Re: PvP Insight/Heads UP

Postby Judaism » Wed Dec 03, 2014 10:56 pm

Nektaris wrote:Didn't you steal a golden goose from me last week?


That coop was not claimed, I never consider it yours, I did not left a larency crime for it either.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: PvP Insight/Heads UP

Postby Nektaris » Wed Dec 03, 2014 10:58 pm

Judaism wrote:In our battle against scammers, we have visited Nektaris today.
We have succesfully got inside his base, freed townmembers which Nektaris locked and kicked from the town, stole his lovely goose and some other crap.
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
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