by Kazogoth » Sun Sep 21, 2014 3:57 am
I must say I love the addition of new content, bug fixes and stuff, and I think the effort MM put on this update is worth of admiration, but there is some stuff I didn't like much:
"Hovels, Farmhouses, Townhouses, Brickhouses, Churches, Windmills, Braziers, Torchposts, Ore Smelters, Stampmills, Meatsmokers, Bread Ovens, Kilns, Presses and Turkey Coops must now be placed at least one tile away from other Structures just like Trees. No more walls made from odd things."
While I like the idea of not having farmhouse-walls, this somehow makes me wonder if making the soak/health values of the walls would work better and easier. If walls were more efficient maybe people wouldn't be building walls out of other (cheaper) stuff. This doesn't worry me because I had planned to make odd walls, but because new players may find they need bigger and bigger claims to fit the same stuff I have in my small condensed base.
"You will now gain a point in the lowest of humors if more than one humor bar fills and triggers a point gain."
Not sure if this is a change for the better. I mean giving extra points for getting more gluttony points concerns me way less than this. I think the gluttony system was very good and solid as it was, if you wanted to specialice in one "bile" you could, but it wasn't a smart thing to do since "specialization" anyways come from the skills you learn. So far it's not a big difference, but anything that helps the lowest of humours to get high might be used to balance characters that had one or few high biles (probably black), placing people that have been raising their characters in "the good old way" on a disadvantage. Which is something you are already aware of, surely, but stuff like this scares me.
Overall I think it's a good upgrade and I hope time will say my fears are just me being paranoid and picky. Keep up the good work and cheers.