Bumchak wrote:I may've missed some update posts but where is it said that braziers deal permanent bile damage?
jorb wrote:We've been developing, and here's what's new...
Also
Crimes of vandalism now immediately awakens defense towers.
Defense towers can now (sometimes) deal critical hits.
Defense towers can now (sometimes) deal permanent damage to humours.
Walls cause splash damage on other walls close to them when they are destroyed.
We are working on: The wilderness. The darkness. Mordor. Fearsome creatures. (pinky swear this time)
JC wrote:I'm not fully committed to being wrong on that yet.
Siobhan wrote:not sure why the % of the bin should affect the hummus as much as it does. Should at least be a mix of the bin + the % of what is placed into the bin. What you put into the bin should also affect what you get out of it.
Thought corn would be fixed with the "purity" update
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:Also, the area of purity difference seems pretty small.
In half a minimap difference, killing two bears resulted in one being 1% pure, the other 2% pure:
34.27-23.07-22.23-20.43
vs
34.68-18.54-26.14-20.63
darnokpl wrote:Kandarim wrote:Also, the area of purity difference seems pretty small.
In half a minimap difference, killing two bears resulted in one being 1% pure, the other 2% pure:
34.27-23.07-22.23-20.43
vs
34.68-18.54-26.14-20.63
I think it also caped by your profs.
jorb wrote:Frontier & Wilderness caps Fish
Hunting & Gathering caps Foraged herbs
Mines & Mountains caps Quarried stone and foraged minerals
Pots & Pans caps Dug-out, natural clay.
JC wrote:I'm not fully committed to being wrong on that yet.
staxjax wrote:I like the update. It was retarded in the first place how we were able to grind up anyseeds from zero to 100% pure within a months time or even less depending on coal usage.
Now we just need a whole new world.
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