Game Development: As Above, so Below

Announcements of major changes to Salem.

Re: Game Development: As Above, so Below

Postby ysbryd » Thu Apr 04, 2013 8:19 am

Damn you Starjax, I've been looking at my place and thinking nah I dont want to start again, but that song... its woken the wanderer in me, I feel brave new frontiers calling.. yes, I want a whole new world!
Is terminally confused and her head hurts
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Re: Game Development: As Above, so Below

Postby Bumchak » Thu Apr 04, 2013 8:21 am

I may've missed some update posts but where is it said that braziers deal permanent bile damage?
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Re: Game Development: As Above, so Below

Postby Kandarim » Thu Apr 04, 2013 8:27 am

Bumchak wrote:I may've missed some update posts but where is it said that braziers deal permanent bile damage?


http://forum.salemthegame.com/posting.php?mode=quote&f=2&p=50383

jorb wrote:We've been developing, and here's what's new...

Also
Crimes of vandalism now immediately awakens defense towers.
Defense towers can now (sometimes) deal critical hits.
Defense towers can now (sometimes) deal permanent damage to humours.
Walls cause splash damage on other walls close to them when they are destroyed.

We are working on: The wilderness. The darkness. Mordor. Fearsome creatures. (pinky swear this time)
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JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Game Development: As Above, so Below

Postby Siobhan » Thu Apr 04, 2013 8:33 am

not sure why the % of the bin should affect the hummus as much as it does. Should at least be a mix of the bin + the % of what is placed into the bin. What you put into the bin should also affect what you get out of it.


Thought corn would be fixed with the "purity" update
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Re: Game Development: As Above, so Below

Postby Kandarim » Thu Apr 04, 2013 8:35 am

Also, the area of purity difference seems pretty small.

In half a minimap difference, killing two bears resulted in one being 1% pure, the other 2% pure:

34.27-23.07-22.23-20.43
vs
34.68-18.54-26.14-20.63

Siobhan wrote:not sure why the % of the bin should affect the hummus as much as it does. Should at least be a mix of the bin + the % of what is placed into the bin. What you put into the bin should also affect what you get out of it.


Thought corn would be fixed with the "purity" update


it is - hans started a research thread on it, but currently the purity of the bin just weighs in so heavily that it seems much like a hardcap on purity.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Game Development: As Above, so Below

Postby darnokpl » Thu Apr 04, 2013 8:38 am

Kandarim wrote:Also, the area of purity difference seems pretty small.

In half a minimap difference, killing two bears resulted in one being 1% pure, the other 2% pure:

34.27-23.07-22.23-20.43
vs
34.68-18.54-26.14-20.63


I think it also caped by your profs.
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Re: Game Development: As Above, so Below

Postby Kandarim » Thu Apr 04, 2013 8:39 am

darnokpl wrote:
Kandarim wrote:Also, the area of purity difference seems pretty small.

In half a minimap difference, killing two bears resulted in one being 1% pure, the other 2% pure:

34.27-23.07-22.23-20.43
vs
34.68-18.54-26.14-20.63


I think it also caped by your profs.


jorb wrote:Frontier & Wilderness caps Fish
Hunting & Gathering caps Foraged herbs
Mines & Mountains caps Quarried stone and foraged minerals
Pots & Pans caps Dug-out, natural clay.


as such, bears are not capped :)
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Game Development: As Above, so Below

Postby sonny_iii » Thu Apr 04, 2013 8:47 am

its not that i dont think that changes needed to be made, cause i did. but this is just not smart... for those that spent a crap ton of time in raising things and grinding there fields to compete with this best... and live and be safe this just takes every thing away... now by bios are not low by any means but this screws every one who is... and changes the game for me totally i dont want to just go around destroying people that never had a chance... with this patch i think i could take 4 months off and still crush some of the people that r new to the game... for this i would like to say im done till this is fixed i spend way to much time and money on this game for you to imbalance it in ten seconds. it was a great game really it was, but this change doesn't seem worth it to me. i dont want to quit but im leaving till there is a change is this farming thing... good luck have fun...
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Re: Game Development: As Above, so Below

Postby Procne » Thu Apr 04, 2013 8:48 am

staxjax wrote:I like the update. It was retarded in the first place how we were able to grind up anyseeds from zero to 100% pure within a months time or even less depending on coal usage.

Now we just need a whole new world.


But without savages
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Re: Game Development: As Above, so Below

Postby Glennfinnan » Thu Apr 04, 2013 8:48 am

PRAS!

And it would appear that Argopelters are now invulnerable to stomp's stun. Tears pl0x.
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