Salem - Future

Announcements of major changes to Salem.

Re: Salem - Future

Postby DarkNacht » Sun Jul 07, 2013 2:11 pm

ZtyX wrote:
Dallane wrote:
ZtyX wrote:Hi.

You only mentioned problems and no real ideas or solutions.


So?


So, the guy positions himself as a know-it-all, but doesn't present anything wortwhile reading.

No game is perfect and it's very easy to come up with reasons about what's wrong with it. I miss a little effort in his post rather than just the usual rage post about quitting.

I think the idea is that most people that play are not game designers but they assume loftar and jorb are, so they tell them 'here is where I see a problem, but I'm not a game designer so I don't know how to fix it.' They then assume that if loftar and jorb are games designers and enough people see the same problem then loftar and jorb will see that its a problem and come up with a solution.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: Salem - Future

Postby Dallane » Sun Jul 07, 2013 3:33 pm

ZtyX wrote:So, the guy positions himself as a know-it-all, but doesn't present anything wortwhile reading.


Sure he did he added to how bad this game is doing and some of the many reasons. Jortar knows this and they are working on it. If you don't know by now they don't really care about our ideas unless its actually good.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Salem - Future

Postby jwhitehorn » Sun Jul 07, 2013 6:08 pm

Etherdrifter wrote:
Name : Etherdrifter
Murdered : 0 times
Assaulted : 1 time
Raided : 3 times
Total silver paid to treaty : 0
Time played : Since closed beta


What was the name of your city?

Chief PeePooKaKa
MM Tribe
Admin for Salem Wiki • Make suggestions or complaints in the Wiki Suggestion thread
User avatar
jwhitehorn
 
Posts: 5307
Joined: Sat Aug 18, 2012 7:07 pm

Re: Salem - Future

Postby Hardsun » Mon Jul 08, 2013 6:23 pm

Breaking News :lol:

Image
Hardsun
 
Posts: 59
Joined: Wed Aug 01, 2012 9:34 am

Re: Salem - Future

Postby Darkside » Mon Jul 08, 2013 6:40 pm

Hardsun wrote:Breaking News :lol:

Image


What is that a screen shot of? Looks like a cool business simulation game...

*has sweet nostalgia of playing the Captialism games*
User avatar
Darkside
 
Posts: 501
Joined: Sun Mar 03, 2013 5:29 pm
Location: Roanoke, NY

Re: Salem - Future

Postby DarkNacht » Mon Jul 08, 2013 7:09 pm

Darkside wrote:
Hardsun wrote:Breaking News :lol:

Image


What is that a screen shot of? Looks like a cool business simulation game...

*has sweet nostalgia of playing the Captialism games*

Looks like Game Dev Tycoon.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: Salem - Future

Postby jbarefoot » Mon Jul 08, 2013 9:08 pm

forgive me if this has been said earlier, but TL;DR.

MY OPINIONS ON WHY PEOPLE DONT STAY

quick background...played the game since september '12. After 6 months of building a small town with about 8-9 other players realised several things. Stopped playing for a while, came back. Found its very very quiet.

1. What is the point to Salem?

OK, so i've found stuff, ive hunted, i spent 3 days solid flattening some land and hunting non-stop to make a small claim. I've got some farms up, a bakery, a mine and smelters, etc etc. I am set up and ready to pump skills and humours. But... Why am I doing it again? it was fun exploring, and building all this stuff, but it was all to achieve what? grinding stuffed turkeys? Meat pies? make batch of pies, gluttony, replant seeds, log off for 3 days? even if I aim to get humours to 200+ to go into the darkenss, why bother? whats out there?.

2. Humours

PVP in this game isnt really very much fun. The entire isometric view, click here mechanics are clumsy at best, and awful if im honest. Couple that with the entire problem of new characters trying to set up a claim and characters promoted to godlike strength with 300+ humours attacking them. Worst idea ever in my opinion. Noone should be so strong that three guys couldnt take them. The Balance of character strength in this game seems to be a very strange design decision. To sum it up. Im a noob, it will take me at least 6 months to be able to compete, during which time im stuck in a static location open to being raided and killed at any moment. Why Bother?
This part of the game needs reigning in hugely, there needs to be balance.

3. Longevity

There is no discovery in this game, no chance-based variation. Sure, you have purity, which is a great core mechanic. I would have loved to have a seen some form of slightly random invention minigame or something.

4. Griefing - mostly in forums.

This isn't attractive, and impresses very few people. You'd be better off without it. Since this is supposed to be a social experiment, why feed the trolls? Player like myself will simply decide they dont want to spend 10 mins of my life reading about how someone is a %^$^ $%££%£ or some other pleasantries. Sure, people want to let their hair down, but these forums take it too far, and this is coming from a longtime eve online player.

TL'DR

Its a great concept, but humours a re stupidly imbalanced, player can reach godlike humours and have too much advantage over new starts. There isnt really anything to keep you here past a certain point, unless you want big numbers at the top of your screen (humour bars). Also, these forums are unpleasant and hostile, unless things have changed a huge amount in a few weeks. We need to clean up a little.

Best of luck to you Jorb, you have made a great core game, but if you want to attract and keep more people, you're going to have to make everyone a little more average, so that we dont get the situation where to God Ares desides the fate of the other 300 puny mortals on the server. Noone wants to play with Darwoth, even back in primary school.
jbarefoot
 
Posts: 13
Joined: Sat Dec 15, 2012 12:27 pm

Re: Salem - Future

Postby jwhitehorn » Mon Jul 08, 2013 9:15 pm

jbarefoot wrote: Noone should be so strong that three guys couldnt take them.


So you want yet another watered-down game where everybody is near-equal despite the vast differences in times and commitment put into the game. No thanks. This game clearly isn't for you.

Chief PeePooKaKa
MM Tribe
Admin for Salem Wiki • Make suggestions or complaints in the Wiki Suggestion thread
User avatar
jwhitehorn
 
Posts: 5307
Joined: Sat Aug 18, 2012 7:07 pm

Re: Salem - Future

Postby jbarefoot » Mon Jul 08, 2013 9:18 pm

but you prove the hostile forum point quite succinctly.

I'd suggest then that you stop crying about the lack of players. You are the reason there are non. The game is well designed.
jbarefoot
 
Posts: 13
Joined: Sat Dec 15, 2012 12:27 pm

Re: Salem - Future

Postby jwhitehorn » Mon Jul 08, 2013 9:19 pm

jbarefoot wrote: The game is well designed.

Yes it is.

Chief PeePooKaKa
MM Tribe
Admin for Salem Wiki • Make suggestions or complaints in the Wiki Suggestion thread
User avatar
jwhitehorn
 
Posts: 5307
Joined: Sat Aug 18, 2012 7:07 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 12 guests