L33LEE wrote:alloin wrote:jorb wrote:There should be a new Alchemy pack introduced in the store before the week is out.
12h left ( a bit more in the US)
still no new package in the store...
Please show us that you do care a little bit
This one special word here, means it "might not" come.
jorb wrote:There should be a new Alchemy pack introduced in the store before the week is out.
alloin wrote:jorb wrote:There should be a new Alchemy pack introduced in the store before the week is out.
And it's monday on the whole world, no new pack yet.... nice timing guys !!
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MaoZeDong wrote:jorb wrote:I can concede that poison in the waxing toadstools themselves is perhaps a bit unnecessarily repetitive given the volumes of them you want to work through, but there's a trend here of making this out to be a *far* bigger deal than it actually is.
Are you under the impression that everyone is mad only because of poisonous mushrooms? That isn't the case, I'd say the largest reason is that, in a game about survival, raiding, crafting, and character growth there are extremely powerful characters from the previous purity system still in-game and used to control their respective servers with their relatively massive character attributes.
You even recognized these characters were broken in your stream, just remove them. The only people that will miss them are the players that used them which is a small minority of people who are even without these characters loaded to bare with more goods and infrastructure than the rest of the server's population.jorb wrote:More grind? Well, what are you looking for? A game is fundamentally about overcoming challenges, and building a game is to build challenges. If we do not make thistles thorny then there is no need to wear shoes, and thus no need to even make them. Granted, not all challenges are fun and meaningful, but perhaps some more precision in the argument wouldn't be too much to ask for?
I don't mind a game with loads of challenge and it isn't unreasonable for one to assume that the vast majority of posters here don't either but when something is dependent on nothing more than chance, it isn't fun for the player to keep dealing with it in this case. That isn't to say chance can't be fun or necessary but imagine if in Haven there was a chance anything you can possibly use to restore stamina to have no effect, would it be fun, interesting or entertaining for the player to have to deal with that?
For example, the problem with lighting a fire is congruous with almost all of the problems I have with Salem in general
* Lighting a fire-place is dependent on nothing other than chance. // Whhhhhhhhhhhhhhhhhhy
* Lighting a fire-place with tinder-drills on the first try almost never happens. // The chance to light a fire is biased against the player, why?
* When you fail to light a fire-place with a tinder-drill it breaks and you need to make a new one. // This only hurts beginning players
* When the drill breaks all of the humors you invested into lighting the fire are wasted. // Again, this only hurts beginning players
* You need to take a time-out and wait for your humors to restore so you can try again. /** This makes literally no sense, if you want people to play your game why would you impose mandatory time-outs, do you want your players to play less? Things like this aren't even in Haven, any stamina recovery method is reflected immediately in your stats in Haven, why not here? **/
darnokpl wrote:But does waste-claims can overlap each other?
MaoZeDong wrote:Jorb, is it too much to ask for a response to this?
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:Simply removing the characters that have invested the most time in this game is PR-suicide. The only ones who win, and then only short-term, are the currently medium-humor players who fall just below the arbitrary boundary for deletion. I say only temporarily, because people seem to assume that it was previously "easy" to get 300-400+ humours god-like titans.
Kandarim wrote:MaoZeDong wrote:Jorb, is it too much to ask for a response to this?
On the humours
As was said multiple times already, I believe, a wipe is forthcoming when jorbtar decide the purity system is completely finished and balanced to their liking.
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