Game Development: 1UP

Announcements of major changes to Salem.

Re: Game Development: 1UP

Postby TeckXKnight » Sun May 05, 2013 5:42 pm

This has gone beyond messy and off-topic. I initially wanted to keep hands off because people needed some room to vent but I think we're to the point where no one is even pretending to be on topic anymore. Brace for pruning.
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Re: Game Development: 1UP

Postby belgear » Mon May 06, 2013 11:00 am

L33LEE wrote:
alloin wrote:
jorb wrote:There should be a new Alchemy pack introduced in the store before the week is out.

12h left ( a bit more in the US)

still no new package in the store...
Please show us that you do care a little bit ;)


This one special word here, means it "might not" come.

most likely won't*
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Re: Game Development: 1UP

Postby alloin » Mon May 06, 2013 12:12 pm

jorb wrote:There should be a new Alchemy pack introduced in the store before the week is out.


And it's monday on the whole world, no new pack yet.... nice timing guys !!
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Re: Game Development: 1UP

Postby Dallane » Mon May 06, 2013 3:48 pm

alloin wrote:
jorb wrote:There should be a new Alchemy pack introduced in the store before the week is out.


And it's monday on the whole world, no new pack yet.... nice timing guys !!


**** happens + "nice things" lol
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Re: Game Development: 1UP

Postby MagicManICT » Mon May 06, 2013 4:38 pm

Let's say their week end is Thursday when they push new content and bug fixes. If we don't see something by then, we'll show them a real fire emote.
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Re: Game Development: 1UP

Postby MaoZeDong » Mon May 06, 2013 5:40 pm

MaoZeDong wrote:
jorb wrote:I can concede that poison in the waxing toadstools themselves is perhaps a bit unnecessarily repetitive given the volumes of them you want to work through, but there's a trend here of making this out to be a *far* bigger deal than it actually is.


Are you under the impression that everyone is mad only because of poisonous mushrooms? That isn't the case, I'd say the largest reason is that, in a game about survival, raiding, crafting, and character growth there are extremely powerful characters from the previous purity system still in-game and used to control their respective servers with their relatively massive character attributes.

You even recognized these characters were broken in your stream, just remove them. The only people that will miss them are the players that used them which is a small minority of people who are even without these characters loaded to bare with more goods and infrastructure than the rest of the server's population.

jorb wrote:More grind? Well, what are you looking for? A game is fundamentally about overcoming challenges, and building a game is to build challenges. If we do not make thistles thorny then there is no need to wear shoes, and thus no need to even make them. Granted, not all challenges are fun and meaningful, but perhaps some more precision in the argument wouldn't be too much to ask for?


I don't mind a game with loads of challenge and it isn't unreasonable for one to assume that the vast majority of posters here don't either but when something is dependent on nothing more than chance, it isn't fun for the player to keep dealing with it in this case. That isn't to say chance can't be fun or necessary but imagine if in Haven there was a chance anything you can possibly use to restore stamina to have no effect, would it be fun, interesting or entertaining for the player to have to deal with that?

For example, the problem with lighting a fire is congruous with almost all of the problems I have with Salem in general

* Lighting a fire-place is dependent on nothing other than chance. // Whhhhhhhhhhhhhhhhhhy
* Lighting a fire-place with tinder-drills on the first try almost never happens. // The chance to light a fire is biased against the player, why?
* When you fail to light a fire-place with a tinder-drill it breaks and you need to make a new one. // This only hurts beginning players
* When the drill breaks all of the humors you invested into lighting the fire are wasted. // Again, this only hurts beginning players
* You need to take a time-out and wait for your humors to restore so you can try again. /** This makes literally no sense, if you want people to play your game why would you impose mandatory time-outs, do you want your players to play less? Things like this aren't even in Haven, any stamina recovery method is reflected immediately in your stats in Haven, why not here? **/


Jorb, is it too much to ask for a response to this?
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Re: Game Development: 1UP

Postby Kandarim » Mon May 06, 2013 6:18 pm

MaoZeDong wrote:Jorb, is it too much to ask for a response to this?


On the humours

As was said multiple times already, I believe, a wipe is forthcoming when jorbtar decide the purity system is completely finished and balanced to their liking.

Before reading this paragraph, please note that my humours are not high at all: they are very much possible, but painful, with 0% food. Simply removing the characters that have invested the most time in this game is PR-suicide. The only ones who win, and then only short-term, are the currently medium-humor players who fall just below the arbitrary boundary for deletion. I say only temporarily, because people seem to assume that it was previously "easy" to get 300-400+ humours god-like titans. I had access to high-end seeds before the purity wipe, and as I said earlier, I never brought up the time investment for that kind of character.

on the randomness

The feature you chose is not -at all, in my opinion- a good example of bad randomness. True, it's annoying at first, but anyone who wants to stay slightly sane crafts a torch as soon as possible, and keeps it lit. This eliminates any problems with fire. Further on, just sacrifice one iron bar for a flint&steel, and you'll never have to bother with tinder drills again. I don't mind most of the randomness in the game, since pretty much all of it gets better as your proficincies rise. (with the exception of mob drops. moar WSS's!)
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Re: Game Development: 1UP

Postby Mereni » Mon May 06, 2013 6:57 pm

Kandarim wrote:Simply removing the characters that have invested the most time in this game is PR-suicide. The only ones who win, and then only short-term, are the currently medium-humor players who fall just below the arbitrary boundary for deletion. I say only temporarily, because people seem to assume that it was previously "easy" to get 300-400+ humours god-like titans.


I don't know why they would remove them anyway. If having high humor characters is such a bad thing to them, the easiest thing, and most fair, would be to just take every character above 150 and reduce the humors to 150 (or whatever number the devs think is 'correct' for someone who's put a lot of work into it).

At the same time, the defenses would have to be reset to what they were when 150 was the best anyone expected to get. That is, 150 is what humors were at just before the walls got buffed and the braziers got super buffed and all the infrastructure became almost indestructible to the average hermit. 400~ humor characters emerged as a response to the changes, not before.
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Re: Game Development: 1UP

Postby Erunildo » Mon May 06, 2013 7:20 pm

So does anybody know how much time should we leave the shrooms in the pot? Also why only 4 slots? 2 pies worth is not that much imho..
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Re: Game Development: 1UP

Postby Darwoth » Mon May 06, 2013 10:48 pm

Kandarim wrote:
MaoZeDong wrote:Jorb, is it too much to ask for a response to this?


On the humours

As was said multiple times already, I believe, a wipe is forthcoming when jorbtar decide the purity system is completely finished and balanced to their liking.




interesting since everything mentioned on the topic is that there will not be wipes, just because you and the other 15 stat newbs want a wipe doesnt make it forthcoming.
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