Salem: Drunk with Power <Concord Server>

Announcements of major changes to Salem.

Re: Salem: Drunk with Power <Concord Server>

Postby JohnCarver » Sat Dec 30, 2017 9:42 am

You don't have to match exactly. If you don't like the food you were given just hit any shellfish like a roasted crab meat.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Salem: Drunk with Power <Concord Server>

Postby Vigilance » Sat Dec 30, 2017 9:45 am

Did it only roll back position?

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Suffragium wrote:I love sausages.
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Re: Salem: Drunk with Power <Concord Server>

Postby Darwoth » Sat Dec 30, 2017 9:51 am

hopefully one of the games older players (looking at you judaism, riolic, etc) takes the torch of preventing carebears from winning a statue this time so i do not feel guilty for sitting this one out when some complete moron "wins" 15 minutes after witch npcs are seeded since all of the difficulty in the win conditions, months of killing darkness mobs and requirements to work through witchcraft were completely removed making the server nothing more than a world of warcraft battleground with no meaning and no point other than to regurgitate a second batch of virtually identical "popham rewards" into the population for all of the lagbehinds last time and generate enough store pack sales for the next stage of marps sex change operation.
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Re: Salem: Drunk with Power <Concord Server>

Postby Vigilance » Sat Dec 30, 2017 10:40 am

you're telling me we're not gonna see a 3rd darwoth statue in the graveyard? what gives, dude?
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Re: Salem: Drunk with Power <Concord Server>

Postby Forungi » Sat Dec 30, 2017 11:07 am

Vigilance wrote:you're telling me we're not gonna see a 3rd darwoth statue in the graveyard? what gives, dude?


He is giving us a fair shot at getting a statue.
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Re: Salem: Drunk with Power <Concord Server>

Postby Darwoth » Sat Dec 30, 2017 2:21 pm

Vigilance wrote:what gives, dude?



when some complete moron "wins" 15 minutes after witch npcs are seeded since all of the difficulty in the win conditions, months of killing darkness mobs and requirements to work through witchcraft were completely removed making the server nothing more than a world of warcraft battleground with no meaning and no point



i could prattle on and complain for pages, but instead just to summarize the new "expedition" has been been hugely dumbed down for the masses to ensure that everybody gets a participation trophy just for showing up and to generate quick but mostly hollow "expedition" reruns. comparing making a tier 3 witch (which has STILL not been copied over btw a year afterward) in a competitve expedition environment where spawning zones for the relevant mobs are limited therefore competing players is a real threat to leveling perennial philoshopy to 100 is hard to find an analogy for but it is does well enough on its own.

just an example but the entire expedition followed this flow. the final straw was the nonsense of nerfing gluttony to force everyone into a slow drawn out newbfest of crawling through the mud like a retard picking berries out of ***** hoping that your next craving is indeed for a steaming load of **** since that would verify your on the correct server. it reminds me of all the betas i played where a game was insecure with the size of its world up to that point in development and would slow everyones movement speed to make the game seem "bigger" by making it take twice as long to walk down the road :lol:

several of us joked about this over a year ago when popham was still up, that when i won all of the rewards and locked the server down that the next expedition would be made massively easier and designed in such a way that it would be impossible for stupid people to lose and most of the competitive people wanting an experience with more depth wouldnt bother. well, here we are.

at least i was successfull in argueing for destructible claimstones (using the exact compromise i suggested 2 years ago when i argued against making them invuln in the first place) when pointing out the serious pitfalls that were about to fall upon the expedition so at least none of you will have to deal with people like taipion for longer than a few hours once steel is produced, merry christmas.
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Re: Salem: Drunk with Power <Concord Server>

Postby Chrumps » Sat Dec 30, 2017 3:11 pm

JohnCarver wrote:Cougars no longer display on the mini map

Please do not tell JC, they are now pink diamonds and are visible even more ¦] .
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Re: Salem: Drunk with Power <Concord Server>

Postby Teoki » Sat Dec 30, 2017 4:48 pm

I received a craving for a food with cabbage. I didn't even learn cabbage growing or cooking needed to prepare it.

Is there a faster way other than 3 days without dross/humus?
Isn't way too soon such craving?
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Re: Salem: Drunk with Power <Concord Server>

Postby wormcsa » Sat Dec 30, 2017 7:01 pm

Teoki wrote:I received a craving for a food with cabbage. I didn't even learn cabbage growing or cooking needed to prepare it.

Is there a faster way other than 3 days without dross/humus?
Isn't way too soon such craving?


Eat something from the same food group to gain 1 bile to a random humor.
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Re: Salem: Drunk with Power <Concord Server>

Postby Teoki » Sat Dec 30, 2017 7:17 pm

wormcsa wrote:
Teoki wrote:I received a craving for a food with cabbage. I didn't even learn cabbage growing or cooking needed to prepare it.

Is there a faster way other than 3 days without dross/humus?
Isn't way too soon such craving?


Eat something from the same food group to gain 1 bile to a random humor.


and which magical food in the cabbage group is prepared without cabbage?
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