So, taking pre-orders for my very first bombs, or greek fire, whichever the actual effect might be
![Trollface ¦]](./images/smilies/troll.gif)
JohnCarver wrote:Some poor noob is going to have his hovel torched all because you insist in dealing in black market impurities. Shame on you sir.
lachlaan wrote: Fits in well with my current predominant role of village mad scientist.
JohnCarver wrote:
*All spawns in the world spawn with 0% Aether and various Impurity Distributions.
JohnCarver wrote:lachlaan wrote:Thanks for thatNice to catch a glimpse of mechanics to come. I guess in the future I'll be the accelerant vendor, whatever that is xD
http://en.wikipedia.org/wiki/Accelerant
Go ahead and read the fire implications.
Some poor noob is going to have his hovel torched all because you insist in dealing in black market impurities. Shame on you sir.
RonPaulFTW wrote:Oh boy - so much for pvp arson making it nearly impossible to destroy a base in one go.
JohnCarver wrote:lachlaan wrote:So how are the imaginary caps on proficiency levels looking with only null cyberinspirationals from the future, on the test server?That is to say, will a similar amount of next gen inspirationals , and similar amount of inspiration in general yield as much as it does now, efficiency wise?
We don't have any intention on increasing the power-curve of inspirationals to adjust for the lack of multiplier.
We do intend to listen very closely to your tears. WE did design these skill values assuming 0% purity, and it is the reason we have been adding a generous amount of 2,000 point inspirationals with each patch.
RonPaulFTW wrote:Oh boy - so much for pvp arson making it nearly impossible to destroy a base in one go.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:RonPaulFTW wrote:Oh boy - so much for pvp arson making it nearly impossible to destroy a base in one go.
You do realize how foolish it is to complain about systems and mechanics that have yet to be announced in detail by extracting data from unrelated patch notes and making an ASSumption?
I plan on adding new Darkness mobs. Now would be a good time to complain about how they will probably have laser beams attached to their heads.
JohnCarver wrote:RonPaulFTW wrote:Oh boy - so much for pvp arson making it nearly impossible to destroy a base in one go.
You do realize how foolish it is to complain about systems and mechanics that have yet to be announced in detail by extracting data from unrelated patch notes and making an ASSumption?
I plan on adding new Darkness mobs. Now would be a good time to complain about how they will probably have laser beams attached to their heads.
JohnCarver wrote:
as captain of this ship, I plan on riding it to our destination as a submarine if I have to.
JohnCarver wrote:I plan on adding new Darkness mobs.
Users browsing this forum: No registered users and 9 guests