SEPTEMBER Patch Warnings

Announcements of major changes to Salem.

Re: SEPTEMBER Patch Warnings

Postby lachlaan » Fri Sep 05, 2014 8:45 am

I was thinking more along the lines of steroids, and while that still may be the case, I rather enjoy the new definition. Fits in well with my current predominant role of village mad scientist.

So, taking pre-orders for my very first bombs, or greek fire, whichever the actual effect might be ¦]
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: SEPTEMBER Patch Warnings

Postby Feone » Fri Sep 05, 2014 8:53 am

JohnCarver wrote:Some poor noob is going to have his hovel torched all because you insist in dealing in black market impurities. Shame on you sir.

lachlaan wrote: Fits in well with my current predominant role of village mad scientist.


I can already see him standing there going 'MHUHAHAHAHAHAHAHAHA!' on the pile of embers.
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Re: SEPTEMBER Patch Warnings

Postby Procne » Fri Sep 05, 2014 9:52 am

JohnCarver wrote:
*All spawns in the world spawn with 0% Aether and various Impurity Distributions.


I assume this extends to water, quarried lime, stone and granite, clay, fish?
Will every of these get their way of increasing purity? Will they even need purity?
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Re: SEPTEMBER Patch Warnings

Postby RonPaulFTW » Fri Sep 05, 2014 11:30 am

JohnCarver wrote:
lachlaan wrote:Thanks for that :) Nice to catch a glimpse of mechanics to come. I guess in the future I'll be the accelerant vendor, whatever that is xD


http://en.wikipedia.org/wiki/Accelerant

Go ahead and read the fire implications.

Some poor noob is going to have his hovel torched all because you insist in dealing in black market impurities. Shame on you sir.


Oh boy - so much for pvp arson making it nearly impossible to destroy a base in one go.
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Re: SEPTEMBER Patch Warnings

Postby Potjeh » Fri Sep 05, 2014 11:53 am

RonPaulFTW wrote:Oh boy - so much for pvp arson making it nearly impossible to destroy a base in one go.

Yeah, this **** sucks :(
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Re: SEPTEMBER Patch Warnings

Postby alagar » Fri Sep 05, 2014 4:19 pm

JohnCarver wrote:
lachlaan wrote:So how are the imaginary caps on proficiency levels looking with only null cyberinspirationals from the future, on the test server? :P That is to say, will a similar amount of next gen inspirationals , and similar amount of inspiration in general yield as much as it does now, efficiency wise?


We don't have any intention on increasing the power-curve of inspirationals to adjust for the lack of multiplier.

We do intend to listen very closely to your tears. WE did design these skill values assuming 0% purity, and it is the reason we have been adding a generous amount of 2,000 point inspirationals with each patch.


I bet the better ones can be only obtained by rare drops from some repetitive action.

Also rip 48% lockets, COME BUY WHILE YOU HAVE IT PEOPLE.
REMOVE STALLS!
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Re: SEPTEMBER Patch Warnings

Postby JohnCarver » Fri Sep 05, 2014 6:39 pm

RonPaulFTW wrote:Oh boy - so much for pvp arson making it nearly impossible to destroy a base in one go.


You do realize how foolish it is to complain about systems and mechanics that have yet to be announced in detail by extracting data from unrelated patch notes and making an ASSumption?

I plan on adding new Darkness mobs. Now would be a good time to complain about how they will probably have laser beams attached to their heads.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: SEPTEMBER Patch Warnings

Postby Pildream » Fri Sep 05, 2014 6:45 pm

JohnCarver wrote:
RonPaulFTW wrote:Oh boy - so much for pvp arson making it nearly impossible to destroy a base in one go.


You do realize how foolish it is to complain about systems and mechanics that have yet to be announced in detail by extracting data from unrelated patch notes and making an ASSumption?

I plan on adding new Darkness mobs. Now would be a good time to complain about how they will probably have laser beams attached to their heads.


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don't forget lightsabers :mrgreen:
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Re: SEPTEMBER Patch Warnings

Postby troubleis » Fri Sep 05, 2014 6:58 pm

JohnCarver wrote:
RonPaulFTW wrote:Oh boy - so much for pvp arson making it nearly impossible to destroy a base in one go.


You do realize how foolish it is to complain about systems and mechanics that have yet to be announced in detail by extracting data from unrelated patch notes and making an ASSumption?

I plan on adding new Darkness mobs. Now would be a good time to complain about how they will probably have laser beams attached to their heads.

funny-gobble.jpg
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JohnCarver wrote:
as captain of this ship, I plan on riding it to our destination as a submarine if I have to.
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Re: SEPTEMBER Patch Warnings

Postby DarkNacht » Fri Sep 05, 2014 7:08 pm

JohnCarver wrote:I plan on adding new Darkness mobs.

Great now we have to deal with idiotic memes in the game.
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