Salem Independence Day

Announcements of major changes to Salem.

Re: Salem Independence Day

Postby Eisenar » Fri Jul 04, 2014 2:16 pm

Hi,

no I didn't, that was dumb from me, but anyway I didn't give them money and I wouldn't anyway, I didn't like them as a company and as person, and that why I stopped playing then.

I am sorry to say this but it's the truth.

Take care


For the second message:

I answered this in the first part, my fault about that.

Yeah but should work for personal claim too, a lonely person can't afford a city for a long time, and for the defence layout, I joined a friend that didn't know about those changes so he made then without considering the splash. Plus if they add a new wall you need to make space for it, and could mean destroying the old walls, but with splash you will make a huge damage to the others.


EDIT: the bad thing I said were for the old company, not the new one, I like the new guys :D
EDIT Again: About the EULA I mean to say that it was my fault I didn't look before.
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Re: Salem Independence Day

Postby Kandarim » Fri Jul 04, 2014 2:29 pm

Eisenar wrote:Yeah but should work for personal claim too, a lonely person can't afford a city for a long time, and for the defence layout, I joined a friend that didn't know about those changes so he made then without considering the splash.


splash is, what, like two years old? You want to look into brazier clustering behaviour if you still consider splash a new mechanic.
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Re: Salem Independence Day

Postby Dallane » Fri Jul 04, 2014 2:29 pm

Eisenar wrote:very nice update, but please give us as soon as possible better defences, we really need them (like in h&h with brickwalls that you need a 24h ram to get in).


You should actually play the game to see that this is in.

Eisenar wrote:And if it's possible when you add them please give also to us the possibility to unclaim and get the silver back, just temporary, they made soo many changes with defence that some base need to be redone from zero.


How the hell are they going to temporary give silver back? No defenses do not need to be done from zero.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Salem Independence Day

Postby Blood » Fri Jul 04, 2014 2:37 pm

Kandarim wrote:has anyone got a fertile hen yet? Is it clearly visible (i.e. different tooltip/different graphics?)


i got one today as a Gift from John.
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Re: Salem Independence Day

Postby Eisenar » Fri Jul 04, 2014 2:42 pm

If you are talking about the plank fences I am already making them, and I know about clustering, but still not enough since they can still be get in.

Splash damage two years old? Really, that means I am not playing this game for years then, and for me it's not a old mechanic.

So the way you are threating me make me feel that you like the current state of the game right? A game with what, 50 active players a day? There is a good reason why people stopped playing this game, and from among those there are: not enough defence and the way people behave in the forum.

Take care
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Re: Salem Independence Day

Postby Kandarim » Fri Jul 04, 2014 2:48 pm

and there is a good reason we still are :)

aside from that:

Blood wrote:
Kandarim wrote:has anyone got a fertile hen yet? Is it clearly visible (i.e. different tooltip/different graphics?)


i got one today as a Gift from John.
Image


Thanks :)

Question to John: is the claim upkeep bonus from Law and Lore supposed to be so random? And most importantly, to be independent from the silver stack size? I got +3,+4,+2 boosts from a stack of 10s but got only +3 from a stack of 100s. I can't actually view the results in the claimstone though, as it isn't mine, so it might just be a display issue with the bonus values.
I have neither the crayons nor the time to explain it to you.
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Re: Salem Independence Day

Postby Dallane » Fri Jul 04, 2014 2:49 pm

Eisenar wrote:If you are talking about the plank fences


No talking about the ram mechanic you think this game needs....thats already there.

There are also 101 players logged in atm.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Salem Independence Day

Postby Eisenar » Fri Jul 04, 2014 2:52 pm

Dallane wrote:
Eisenar wrote:If you are talking about the plank fences


No talking about the ram mechanic you think this game needs....thats already there.

There are also 101 players logged in atm.


Again that is for cities.

50 or 101 players do you think that number really count? If you want to make a company profitable you'll need a lot more.

About Kandarim question, I am curious too about the answer :D

EDIT: And by the way, Dallane, I haven't asked your opinion, so please stay at your place, my question was for the staff or the good players, was never intended for people that behave like you do.

Take care
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Re: Salem Independence Day

Postby Kandarim » Fri Jul 04, 2014 2:57 pm

cities aren't for large groups only - almost every serious hermit should consider putting up a bell. At like 40s/day base (unsure) almost all of them should be able to afford it. If you can't afford it, then your base is probably not large/expansive enough to warrant such protection. This isn't the game for you if you want to feel safe at all times.
I have neither the crayons nor the time to explain it to you.
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Re: Salem Independence Day

Postby Dallane » Fri Jul 04, 2014 2:58 pm

Eisenar wrote:Again that is for cities.


Correct. You need to save up. Don't complain if the mechanic is there but you refuse to use it. Cities aren't just for large groups.

Hunting and trading are great ways to get silver stored up for a town. You will have a incredible amount of space for everything also.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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