Development Roadmap

Announcements of major changes to Salem.

Re: Development Roadmap

Postby JohnCarver » Mon Sep 15, 2014 11:29 pm

Not even possible in a few decades :)
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Development Roadmap

Postby DarkNacht » Tue Sep 16, 2014 12:42 am

JohnCarver wrote:Not even possible in a few decades :)

What? Not possible means not possible? What a crazy system.
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Re: Development Roadmap

Postby JohnCarver » Tue Sep 16, 2014 12:49 am

DarkNacht wrote:What? Not possible means not possible? What a crazy system.


I'm speaking of the old system, where 100% was simply not possible. Not the new system.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Development Roadmap

Postby DarkNacht » Tue Sep 16, 2014 12:53 am

JohnCarver wrote:
DarkNacht wrote:What? Not possible means not possible? What a crazy system.


I'm speaking of the old system, where 100% was simply not possible. Not the new system.

I can't wait to see the details of the new system. :D
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Re: Development Roadmap

Postby JohnCarver » Tue Sep 16, 2014 12:54 am

DarkNacht wrote:I can't wait to see the details of the new system. :D


I might do a write up before the patch drops, so that I don't have to muddy an already overwhelming patch note post. Although, I might not so you can simply figure it out yourselves :).
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Development Roadmap

Postby Orcling » Tue Sep 16, 2014 12:59 am

JohnCarver wrote:Although, I might not so you can simply figure it out yourselves :).


You are a monster.
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Re: Development Roadmap

Postby Pildream » Tue Sep 16, 2014 11:10 am

Orcling wrote:
JohnCarver wrote:Although, I might not so you can simply figure it out yourselves :).


You are a monster.


I believe "sadist" is a more appropriate definition :D
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Re: Development Roadmap

Postby Thor » Tue Sep 16, 2014 3:21 pm

JohnCarver wrote:
Orcling wrote:
This is very true. It involves turkeys and alchemy.


You cannot cook a turkey 100% with alchemy. Your lack of knowledge of the system is disappointing. You cannot cook anything in the game to 100% with Alchemy for that matter. Test tubes get quite useless the higher the purity of the item being cooked.


I believe theoretical max would be ex. 00,50,00,50 alchemical values. Which translates to 50% I guess? I never fully understood the math of alchemical values to %..
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Re: Development Roadmap

Postby Nezrukas » Sun Sep 21, 2014 5:43 pm

Roadmap update?
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Re: Development Roadmap

Postby JohnCarver » Sun Sep 21, 2014 8:23 pm

Soon*
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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