Game Development: A Fortunate Providence

Announcements of major changes to Salem.

Re: Game Development: A Fortunate Providence

Postby colesie » Sat Feb 22, 2014 12:13 am

Anyone wanna be my friend in Salem and send me some power ups?
Beep Boop Bop
My builds (Under Occupation)
Image
Have you given haven a try? ◕‿◕
User avatar
colesie
 
Posts: 4753
Joined: Thu Oct 04, 2012 6:20 pm
Location: Ontario, Canada

Re: Game Development: A Fortunate Providence

Postby RobinMaclean » Sat Feb 22, 2014 12:27 am

naosnule wrote:This update is perfect.

No stalls. New feasting system, new curio system.

^ This +1
RobinMaclean
 
Posts: 2
Joined: Tue Feb 11, 2014 3:02 am

Re: Game Development: A Fortunate Providence

Postby Potjeh » Sat Feb 22, 2014 12:36 am

I don't quite understand the reasoning behind the inspiration and gluttony timers either. That being said, I love how food and inspirationals require diversity now.
Potjeh
 
Posts: 2485
Joined: Wed Aug 01, 2012 12:26 pm

Re: Game Development: A Fortunate Providence

Postby Darwoth » Sat Feb 22, 2014 12:39 am

you will see the need when they put the final nail in the coffin for the game by offering inspiration refills and glutton timer resets in the shop :lol: :lol:
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

Re: Game Development: A Fortunate Providence

Postby RobinMaclean » Sat Feb 22, 2014 1:14 am

Darwoth wrote:none of that is required, what is so hard to understand about the simple truth of..........

CHANGE THE GAME BACK TO HOW IT WAS BEFORE YOU RUINED IT LAST SUMMER AND SEE PEAKS OF 1200 AGAIN

everyone enjoyed the game back then, which is why those were the "golden times" enjoyed by many, but then jackass and jackoff decided to take a few rips from the bong for "inspiration" and nerfed purity.

ever since that day the game has been hemorrhaging players, and so we wait a year for the "big fix" and this is what we get?

:lol: :lol: :lol:


it is to bad their pompous ego's will not allow them to admit they ***** up and change **** back to how it was then or similar.

I disagree darwath, not everyone loved the game or at least the old purity system, grind seed purity for a month and enjoy your masses of 100% pumpkin flesh. I for one love the new purity system the problem was not wiping when they first changed it.

I believe, compared to world 1, the game is now kinder to new players and harsher for solo raiders and that's why your crying so hard...
RobinMaclean
 
Posts: 2
Joined: Tue Feb 11, 2014 3:02 am

Re: Game Development: A Fortunate Providence

Postby Darwoth » Sat Feb 22, 2014 1:21 am

ok whatever i am not even going to bother :lol: :lol: :lol:

there were 1100 people more that liked it then than there is now.
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

Re: Game Development: A Fortunate Providence

Postby EnderWiggin » Sat Feb 22, 2014 1:23 am

Potjeh wrote:I don't quite understand the reasoning behind the inspiration and gluttony timers either. That being said, I love how food and inspirationals require diversity now.

I guess inspiration mechanic is needed to somewhat balance progress of no-life grinders and those who have lives.
User avatar
EnderWiggin
 
Posts: 339
Joined: Wed Aug 01, 2012 9:12 am
Location: Ukraine

Re: Game Development: A Fortunate Providence

Postby Potjeh » Sat Feb 22, 2014 1:28 am

It's not about the speed, it's about the length of the grind. The diversity enforcement measure might be sufficient for that, we'll see in a couple of months.
Potjeh
 
Posts: 2485
Joined: Wed Aug 01, 2012 12:26 pm

Re: Game Development: A Fortunate Providence

Postby Mushibag » Sat Feb 22, 2014 1:44 am

EnderWiggin wrote:
Potjeh wrote:I don't quite understand the reasoning behind the inspiration and gluttony timers either. That being said, I love how food and inspirationals require diversity now.

I guess inspiration mechanic is needed to somewhat balance progress of no-life grinders and those who have lives.

Some of us have lives, but still know how to get dat grind on when we do play. Unfortunately with the new system, we no longer have the freedom to use our time as we see fit (read grind hard), instead, we have to play the waiting game and friend Colesie to get extra power-ups for our new Salem facebook game. No one should be forced to friend Colesie... No one.
User avatar
Mushibag
 
Posts: 1376
Joined: Wed Aug 01, 2012 1:22 am

Re: Game Development: A Fortunate Providence

Postby RonPaulFTW » Sat Feb 22, 2014 2:22 am

Once you have an established village you will able to pump out raider alts in a couple weeks time even in this system.
RonPaulFTW
 
Posts: 928
Joined: Sun May 05, 2013 8:30 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 18 guests