pistolshrimp wrote:Haha suckers I still have my Marp's Birthday hat on the postmaster, gg.
That's nice and all but as you can only put it on on the day of Marp's birthday its not going to be much use this expedition.
pistolshrimp wrote:Haha suckers I still have my Marp's Birthday hat on the postmaster, gg.
JohnCarver wrote:*Postmasters will be on all servers. Thus anything you currently have on your postmaster now may be used for the upcoming expeditions.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Update. Final details of the cannon system are being worked out:
*All raiding and sieging mechanics of Providence will be live and present on the Expedition server. Primarily because I still firmly believe the system is "LARGELY" balanced.
*The Wild card will come in the form of Cannons. Cannons can be built and pulled around like a little sled.
*Cannon Balls weigh 55kg.
*Loading a cannon takes a small amount of time. Once a cannon is loaded, one cannot pull it anymore until it fires.
*You may light the fuse of a cannon with any fire. The cannon will fire in 7.5 Hours and obliterate all walls in its path.
*For every 100 Cloak and Dagger on the player firing the cannon and leaving the waste crime up to 1 hour 'could' come off the fire time. This is akin to all the +%rolls in Salem. This means at 750 Cloak and Dagger a cannon could theoretically fire in 1 minute.
*Standing in front of a cannon ball when it fires will permakill you.
*One does not need a waste claim to have a cannon do damage to the stuff in front of it, HOWEVER, it is a waste crime to light the cannon in the first place so it would need to be off town claim to light. Cannons can fire FARTHER than their render distance.
We think this simple wild card will largely tilt raiding and eliminate the 'tedious' nature of getting through walls as seen on Providence. We are entertaining an additional wild card of LockPicking as well but are not convinced the expeditions need more chaos than cannons and made leave Lockpicking to Expedition 2 or just a general core mechanic of all of Salem.
JohnCarver wrote:Yes there are indeed cows and cheese.
Gotrek86 wrote:Just wow I can see large PVP based villages just making tons of these cannons and wrecking every small town they find...
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
JohnCarver wrote:Update. Final details of the cannon system are being worked out:
*All raiding and sieging mechanics of Providence will be live and present on the Expedition server. Primarily because I still firmly believe the system is "LARGELY" balanced.
*The Wild card will come in the form of Cannons. Cannons can be built and pulled around like a little sled.
*Cannon Balls weigh 55kg.
*Loading a cannon takes a small amount of time. Once a cannon is loaded, one cannot pull it anymore until it fires.
*You may light the fuse of a cannon with any fire. The cannon will fire in 7.5 Hours and obliterate all walls in its path.
*For every 100 Cloak and Dagger on the player firing the cannon and leaving the waste crime up to 1 hour 'could' come off the fire time. This is akin to all the +%rolls in Salem. This means at 750 Cloak and Dagger a cannon could theoretically fire in 1 minute.
*Standing in front of a cannon ball when it fires will permakill you.
*One does not need a waste claim to have a cannon do damage to the stuff in front of it, HOWEVER, it is a waste crime to light the cannon in the first place so it would need to be off town claim to light. Cannons can fire FARTHER than their render distance.
We think this simple wild card will largely tilt raiding and eliminate the 'tedious' nature of getting through walls as seen on Providence. We are entertaining an additional wild card of LockPicking as well but are not convinced the expeditions need more chaos than cannons and may leave Lockpicking to Expedition 2 or just a general core mechanic of all of Salem.
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