Salem Independence Day

Announcements of major changes to Salem.

Re: Salem Independence Day

Postby GioPoly » Fri Jul 04, 2014 12:40 pm

JohnCarver wrote:This is a Short Term Fix. We feel the map is too large, and there are numerous issues with correcting this. We did not feel it fair or necessary at this time to wipe the map or unload sections of it simply because we do not agree with its size. Instead, we have temporarily given you a way to blaze from Point A to Point B. Later down the road, once we can determine what the final healthy population of Salem may be, we can re-evaluate the issue of a map that takes 20+ hours to run across. As it is currently, a Waste Claim could go active faster than you could conceivably get to your friends town to defend it. This was unacceptable. True real and final implementation of Horses will actually be in the Animal Husbandry patch. Until then, enjoy them.[/i]


Changes are welcome of course but I would like to point out that a very large map has a positive effect, only. ( at least for me )

- the feeling of vastness is awesome. It is one of the main reasons I like salem . It was also what settlers really faced, isn't it ?
I like that I can walk and discover so many places that are not congested by players ( unlike so many other games where you can literally memorize the map after some time )

- It gives weaker players better chances to hide themselves or find a good place to settle, and generally more freedom of movement.
- It also gives predators and hardcores a better challenge ( to discover them ) and probably make them think of clever ways rather than simply scan a small map.

- You could test having a smaller map on a new server made for that exactly ( since "there are numerous issues wiping the map or unloading sections" ) this would also give the option for player to choose between them ( I imagine smaller map is more PvP ).

I am a new player and cannot have a spherical view of all the pros and cons of shrinking the map. But I do not think is good. I would like to see of course more aspects on this matter.
in war, truth is the first casualty ~ Aeschylus
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Re: Salem Independence Day

Postby Kaios » Fri Jul 04, 2014 12:45 pm

JohnCarver wrote:By the way, new EULA is done. Old accounts will need to log in and re-accept the new EULA prior to being allowed connection to the server. Most changes involved name substitutions, and a few more disclaimers that things you buy off the store can and in many cases will be lost in-game.


D. Mortal Moments Inc. shall have the right, at any time, without notice to the
End User
to: (1) unilaterally suspend or modify the Game process
and the Game conditions; (2) modify or delete any information
posted by End User on the Forum and chats relating to the Game,
including statements and declarations;
and (3) improve or modify
the Game, or any of its part. As a consequence, End User can
participate in the Game in its current version.


Also that's cool... ¦]
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Re: Salem Independence Day

Postby Kandarim » Fri Jul 04, 2014 12:53 pm

has anyone got a fertile hen yet? Is it clearly visible (i.e. different tooltip/different graphics?)
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Salem Independence Day

Postby Claeyt » Fri Jul 04, 2014 12:55 pm

Darwoth wrote:
Claeyt wrote:This game has never seen a 500 stat character get killed



:lol: :lol: :lol: :lol:

Am I forgetting someone? I remember only 400 stat guys dying last world. Was there someone not listed or on the forums?
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As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Salem Independence Day

Postby Dallane » Fri Jul 04, 2014 1:00 pm

Claeyt wrote:
Darwoth wrote:
Claeyt wrote:This game has never seen a 500 stat character get killed



:lol: :lol: :lol: :lol:

Am I forgetting someone? I remember only 400 stat guys dying last world. Was there someone not listed or on the forums?


Because you aren't in the know. You aren't going to know about all the stuff that has gone down in salem......and you never will.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Salem Independence Day

Postby alloin » Fri Jul 04, 2014 1:30 pm

BEST PATCH EVER !!!!
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

Darwat confirmed scrub!
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Re: Salem Independence Day

Postby er-queent8r » Fri Jul 04, 2014 1:45 pm

Thank You John Carver and Team for breathing life back into the game I love. This patch is more than I imagined it would be. Keep up the excellent work!
pietin1 wrote:this was for JC only not his ass lickers.

Proud to be a JC ass licker!
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Re: Salem Independence Day

Postby Eisenar » Fri Jul 04, 2014 2:10 pm

Hi there,

very nice update, but please give us as soon as possible better defences, we really need them (like in h&h with brickwalls that you need a 24h ram to get in).

And if it's possible when you add them please give also to us the possibility to unclaim and get the silver back, just temporary, they made soo many changes with defence that some base need to be redone from zero.

Thank you again.

Take care

P.s I don't like the new EULA, when the store will reopen some of us will need some reassurance before giving you money :D
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Re: Salem Independence Day

Postby RonPaulFTW » Fri Jul 04, 2014 2:11 pm

Eisenar wrote:Hi there,

very nice update, but please give us as soon as possible better defences, we really need them (like in h&h with brickwalls that you need a 24h ram to get in).

And if it's possible when you add them please give also to us the possibility to unclaim and get the silver back, just temporary, they made soo many changes with defence that some base need to be redone from zero.

Thank you again.

Take care

P.s I don't like the new EULA, when the store will reopen some of us will need some reassurance before giving you money :D


The stuff you don't like in the new EULA was in the last one too - you just didn't read it.
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Re: Salem Independence Day

Postby Kandarim » Fri Jul 04, 2014 2:13 pm

Eisenar wrote:Hi there,

very nice update, but please give us as soon as possible better defences, we really need them (like in h&h with brickwalls that you need a 24h ram to get in).

And if it's possible when you add them please give also to us the possibility to unclaim and get the silver back, just temporary, they made soo many changes with defence that some base need to be redone from zero.

Thank you again.

Take care

P.s I don't like the new EULA, when the store will reopen some of us will need some reassurance before giving you money :D


... wow.
John Carver told the truth when he said the eula didn't change much beyond changing the name. You can see the previous one here.

As for defences taking more than 24h to get in, how is a town claim not acheiving that? I can't recall much changes to defences since february (and those changes were made along a server reset, so there were no bases left in the old system).
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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