Game Development: Under Pressure

Announcements of major changes to Salem.

Re: Game Development: Under Pressure

Postby darnokpl » Thu Apr 11, 2013 4:17 pm

Greb wrote:Image
Image


Make me some crackers ¦]
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Re: Game Development: Under Pressure

Postby tweenprinc3ss » Thu Apr 11, 2013 4:17 pm

Ok. These new patches are getting so strange. The mechanics of raising purity of you tools and destroying the old ones MAKES NO SENSE. Why would, a pioneer, out in the middle of the scary wilderness, trying against all odds to survive, bother making a new compost bin once a week. This is the exact opposite of reality. These guys would use tools FOR GENERATIONS. There are farmers still using tools thier great great grandfather made by hand. Now Loftar saying pressure cookers are the same. These mehanics much more are representative of the walmart society of planned obsolesence we live in now. I makes no sense to me that someone would destroy their tools tha work fine for one that works a tiny bit better...
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Re: Game Development: Under Pressure

Postby darnokpl » Thu Apr 11, 2013 4:19 pm

jorb wrote:
Trial by Fire: Can now be used by anyone, not just members of the village that built it.



If waste-claims can not overlap each other you can have hv that can not be destroyed, of course you would need tons of silver for that.
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Re: Game Development: Under Pressure

Postby Viackura » Thu Apr 11, 2013 4:22 pm

tweenprinc3ss wrote:Ok. These new patches are getting so strange. The mechanics of raising purity of you tools and destroying the old ones MAKES NO SENSE. Why would, a pioneer, out in the middle of the scary wilderness, trying against all odds to survive, bother making a new compost bin once a week. This is the exact opposite of reality. These guys would use tools FOR GENERATIONS. There are farmers still using tools thier great great grandfather made by hand. Now Loftar saying pressure cookers are the same. These mehanics much more are representative of the walmart society of planned obsolesence we live in now. I makes no sense to me that someone would destroy their tools tha work fine for one that works a tiny bit better...

second, they are trying to make haven and hearth 2.0
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Re: Game Development: Under Pressure

Postby Ursus » Thu Apr 11, 2013 4:25 pm

Yuka wrote:
Ursus wrote:Colliquative Pressure Cooker was tested for 8 hours. No changes in the properties of objects were observed. Any idea why this is happening?

Try to put smth in it at first, lol.
I mean, what did you put there?


Test objects were humus and worm.
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Re: Game Development: Under Pressure

Postby Andromedan » Thu Apr 11, 2013 4:35 pm

tweenprinc3ss wrote:Ok. These new patches are getting so strange. The mechanics of raising purity of you tools and destroying the old ones MAKES NO SENSE. Why would, a pioneer, out in the middle of the scary wilderness, trying against all odds to survive, bother making a new compost bin once a week. This is the exact opposite of reality. These guys would use tools FOR GENERATIONS. There are farmers still using tools thier great great grandfather made by hand. Now Loftar saying pressure cookers are the same. These mehanics much more are representative of the walmart society of planned obsolesence we live in now. I makes no sense to me that someone would destroy their tools tha work fine for one that works a tiny bit better...


On a sidenote, this system would go great with non-tradable cash shop items that provide a better defense or protection against theft or destruction. Technically it would not be pay-to-win, but pay-to-have-a-better-chance-at-survival. The alchemy system is tedious, and some added support would not take away from the gameplay.
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Re: Game Development: Under Pressure

Postby Darwoth » Thu Apr 11, 2013 4:42 pm

lol yeah hope there is not someone rocking crops like that now =P
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Re: Game Development: Under Pressure

Postby k545836 » Thu Apr 11, 2013 4:44 pm

Wait and see how 0% humus turns these seeds to nothing :)
I'd more afraid about crackers)
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Re: Game Development: Under Pressure

Postby MaoZeDong » Thu Apr 11, 2013 4:46 pm

Image
There's no way that's intended. The lead and mercury contents are literally at the smallest allowed integer in Java.


-Vision quest complete
Faithfully yours, Mao "Puppy blood is delicious" Ze ****.
Last edited by MaoZeDong on Mon Apr 15, 2013 3:34 pm, edited 2 times in total.
darnokpl wrote:But does waste-claims can overlap each other?


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Re: Game Development: Under Pressure

Postby JeffGV » Thu Apr 11, 2013 4:46 pm

Greb wrote:Image
Image

Now take one of those seeds and try putting it in a pile of other "normal seeds" and tell us what happens.

(guess the averaging would be fun)

MaoZeDong wrote:Image
There's no way that's intended. The lead and mercury contents are literally at the smallest allowed integer in Java.

It kinda reminds me that time with the silk in H&H. May be the same error.
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