Game Development: In the Shadow of Pixels

Announcements of major changes to Salem.

Re: Game Development: In the Shadow of Pixels

Postby Glennfinnan » Thu Feb 21, 2013 1:53 pm

Yeah, dat 700 silver...I feel ripped off too...
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Re: Game Development: In the Shadow of Pixels

Postby Odekva » Thu Feb 21, 2013 1:55 pm

I need a Chirch!!! :evil:

Please, please, please! :roll:

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Re: Game Development: In the Shadow of Pixels

Postby Myrdred » Thu Feb 21, 2013 2:04 pm

Well haven't you noticed the times when we waited for updates are long gone. Now the new content is minimal and what they really do is make the game harder/mess up all the work you put in to your claims.

So at this point a development update is something to be dreaded.
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Re: Game Development: In the Shadow of Pixels

Postby dageir » Thu Feb 21, 2013 2:08 pm

It sure leveled the playing field. (No pun intended.)
Somebody once wrote, "Hell is the impossibility of reason." That's what this place feels like. Hell
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Re: Game Development: In the Shadow of Pixels

Postby Vibe » Thu Feb 21, 2013 2:12 pm

Myrdred wrote:Well haven't you noticed the times when we waited for updates are long gone. Now the new content is minimal and what they really do is make the game harder/mess up all the work you put in to your claims.

So at this point a development update is something to be dreaded.


What they do is fix bugs and unintended mechanics. Not to mention people were warned about the farms.
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Re: Game Development: In the Shadow of Pixels

Postby Myrdred » Thu Feb 21, 2013 2:17 pm

I don't own a stall and I haven't lost a single field, so I haven't been hurt today, but I am WORRIED what the next update will bring.
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Re: Game Development: In the Shadow of Pixels

Postby Snowpig » Thu Feb 21, 2013 2:17 pm

about 1x1-farms, yes - but not about not being able to build farms on dirt... :roll:
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Re: Game Development: In the Shadow of Pixels

Postby Odekva » Thu Feb 21, 2013 2:19 pm

Snowpig wrote:but not about not being able to build farms on dirt... :roll:

Yes, this doesn't make sence and I hope it is just forgotten and would be changed...
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Re: Game Development: In the Shadow of Pixels

Postby Glennfinnan » Thu Feb 21, 2013 2:26 pm

Changing the amount of items sold in batch only takes into consideration the original price span [it's within the span of the original amount of items]. Is that how it should be?

EDIT: Apparently yes, seeing as how you need to empty a pile in order to change the amount of items sold in batch.
Last edited by Glennfinnan on Thu Feb 21, 2013 4:14 pm, edited 2 times in total.
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Re: Game Development: In the Shadow of Pixels

Postby Etherdrifter » Thu Feb 21, 2013 2:38 pm

Well, that's nice.

No more hacked farms (woot!)
No more easy wall breaks (double woot!)

My home is no longer in a dark area (Wo- Wait a moment...)
Oh and I can no longer inhabit my cottage without my stats draining (<Insert explicative involving congress with a dead species>).

Options
: Glutton a ton so my stats are roughly doubled to compensate for darkness drain (X - Small time farmers glutton slowly)
: Move inland (X - No thanks, I like my salem (palm)bag griefer free and with the reduction in habitable areas for lower humor players it's going to get crowded and heavily raided)
: Pack up my items, retire for now and see how this game turns out in 6 months (O - A solution presents itself!)

Well it's been fun. Never got raided by the chief (even though he walked within a stones throw of my home many times), got robbed twice (never took much), got knocked out once in the early days and NEVER got murdered.

I'll be back when the darkness balance is properly sorted out.
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