Okocim wrote:tweenprinc3ss wrote:Yes well, That is all well and good if what you enjoy is the FIGHTING. If not, your *****. Also, there will be NOTHING inside unless the claim you are raiding is inactive. In 18 hours, if someone is active, they will alt store everything before you can fight your way in. It is stupid. And as far as Loftar talking about sneaking over fences etc, that **** is not going to work with the summon system. If I can slip over a wall to steal, I can slip over a wall to summon kill, and no one is going to go for that...
Time implement Murder Claim!
"Caim's Totem":
Covers 100 x 100 tiles.
Allows murdering.
Goes active 60 hours after it has been built.
Becomes possible to destroy 2 hours after it has been built.
Disappears of itself 61 hours after it has been built.
Can only be placed by citizens with manage claim privilage.
Drains 200 authority per day.
Odekva wrote:The strong walls and braziers where working quite good for protection from my point of view and could have given several hours for claim owners to log in. And small plots with 2 stone walls and some braziers were pritty safe also due to the brake in time/possible loot.
I really don't like this change.
tweenprinc3ss wrote:Ok. Thinking about how to make this work. Create a new maneuver mode gained thru the skill Larceny: Burglary mode, This mode while active drains 1bb/turn.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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