PvP Insight/Heads UP

Announcements of major changes to Salem.

Re: PvP Insight/Heads UP

Postby JohnCarver » Wed Dec 03, 2014 2:01 am

Sinnerman wrote: i can build alt leanto outside the waste claim and take away all my stuff within the next 24 hours until waste claim gets its act.


Any raider who lets a player port all the goods out of their base by running them off one inventory at a time out of their town gates doesn't deserve that loot to begin with.

saffgee wrote:Sorry, might have missed this - what about legacy scents ? will these disappear at patch drop ?

Not quite sure yet. Depends on the interactions that happen with some timer changes.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: PvP Insight/Heads UP

Postby Sinnerman » Wed Dec 03, 2014 2:28 am

JohnCarver wrote:
Sinnerman wrote: i can build alt leanto outside the waste claim and take away all my stuff within the next 24 hours until waste claim gets its act.


Any raider who lets a player port all the goods out of their base by running them off one inventory at a time out of their town gates doesn't deserve that loot to begin with.

It's can be cart with 8 chests of goods.
Anyway I doubt, that raider, first will wait 24 hours to prevent export stuff and after that, start siege which will take another 20 hours. Even if the person can sit 40+ hours, anyway at the next day, he would be killed, even after an unsuccessful raid if he not online 24\7 over the next 14 days.

Captain James

Blood will be shed
Lives will be lost
People will be devastated

https://www.youtube.com/channel/UC7pLo3IPKI0fD4ZqIXe2hPg
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Re: PvP Insight/Heads UP

Postby AmmaBoss » Wed Dec 03, 2014 2:35 am

Sinnerman wrote:
JohnCarver wrote:
Sinnerman wrote: i can build alt leanto outside the waste claim and take away all my stuff within the next 24 hours until waste claim gets its act.


Any raider who lets a player port all the goods out of their base by running them off one inventory at a time out of their town gates doesn't deserve that loot to begin with.

It's can be cart with 8 chests of goods.
Anyway I doubt, that raider, first will wait 24 hours to prevent export stuff and after that, start siege which will take another 20 hours. Even if the person can sit 40+ hours, anyway at the next day, he would be killed, even after an unsuccessful raid if he not online 24\7 over the next 14 days.

Captain James

LOL
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Re: PvP Insight/Heads UP

Postby JohnCarver » Wed Dec 03, 2014 2:36 am

Sinnerman wrote:It's can be cart with 8 chests of goods.
Anyway I doubt, that raider, first will wait 24 hours to prevent export stuff


Then again, I doubt that raider or gang is worth worrying about as griefing in the game is reserved for the most dedicated and committed of players (or no-lifer if it makes you feel better to shame them)
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: PvP Insight/Heads UP

Postby HolyLight » Wed Dec 03, 2014 2:44 am

Ok now reading over this fully i must say, very well done.

The way you have worked the new summon and crime system seems very well made, Lets just hope there are not too many bugs with it, and people abuse the hell out of it and many people end up dead.

I was recently told by someone that the skill requirement for murder was getting massivly raised(well about a week agp), and was advised by them to quickly aquire it, as once gained, people who already had it would continue to have the skill, without the new huge C&D requirement.

I strongly hope this is false, and not the case, and people who do not have this huge C&D required no longer have the murder ability.

Looking forward to these changes, players can play casually now, even loosing items, however taking revenge will be alot sweeter.

Still dislike the ability to loot players through leanto's, however the ability to store silver in the bank is very good, i would still love to be able to have a key storage to pass master keys onto descendants of dead characters.

I can already see players building fortress vaults for raider / murder alts in the deepest parts of the darkness under a church, then removing the church once complete, making it VERY hard for any players to get to them, unless they build a church themselves to negate the darkness effect.

Looking forward very much to this update.
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Re: PvP Insight/Heads UP

Postby Blood » Wed Dec 03, 2014 2:47 am

I Don't get the big deal, you wanna raid and kill and steal but don't like that the person you just ***** over can have at you anytime in the next 14 days? here is a tip if you don't like the consequences of raiding then don't raid.
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Re: PvP Insight/Heads UP

Postby JohnCarver » Wed Dec 03, 2014 2:52 am

HolyLight wrote:I was recently told by someone that the skill requirement for murder was getting massivly raised(well about a week agp), and was advised by them to quickly aquire it, as once gained, people who already had it would continue to have the skill, without the new huge C&D requirement.

I strongly hope this is false, and not the case, and people who do not have this huge C&D required no longer have the murder ability.

It is indeed false. We will either

A) Go through and wipe existing murder from all character.

B) Move murder to another skill and make the 'new' murder a skill nobody has.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: PvP Insight/Heads UP

Postby Sinnerman » Wed Dec 03, 2014 2:55 am

JohnCarver wrote:or no-lifer if it makes you feel better to shame them

The game should be fun, instead of typing tedious grind for nothing.
Sadly, that is not the Salem, that was before..

Captain James

Blood will be shed
Lives will be lost
People will be devastated

https://www.youtube.com/channel/UC7pLo3IPKI0fD4ZqIXe2hPg
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Re: PvP Insight/Heads UP

Postby JohnCarver » Wed Dec 03, 2014 3:14 am

Sinnerman wrote:The game should be fun, instead of typing tedious grind for nothing.


To a true griefer. The ability to permanently delete another players character is far from 'nothing'. It is in fact the holy grail of gaming. The fact that you consider the murder of anther's pixels "nothing" just shows that the system is in fact not designed for you.

Anyways
JohnCarver wrote: Theorycrafting about why x and x doesn't work or nonsense claims like "braziers are already too weak" will get your post deleted or your character dunce capped.


I've let you ramble on about things you clearly do not understand for awhile now. This post is not for you to come here and complain about things you either don't or can't understand. It is for the players to ask questions to educate themselves on the systems to come.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: PvP Insight/Heads UP

Postby psyfreak » Wed Dec 03, 2014 5:50 am

Concerning alt vaulting. I have a merchant that i park in providence to trade. He obviously does not have a leanto, so he is prone to have his inventory emptied. I'm wondering if i should worry about his equipment since he's wearing nice looking cloth?

Thank you.
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