September Developer Event

Announcements of major changes to Salem.

Re: September Developer Event

Postby Procne » Mon Sep 29, 2014 7:55 am

13 meow pies. No raddish, 1 pair of shoes, 2 beaming sunflowers.
So much work for nothing :(
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Re: September Developer Event

Postby JohnCarver » Mon Sep 29, 2014 7:59 am

A pair of Beta shoes and some Beaming Proud Sunflowers hardly sounds like 'nothing'. I highly doubt a radish will command more silver than a beaming proud over any longer period of time.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: September Developer Event

Postby Procne » Mon Sep 29, 2014 8:12 am

JohnCarver wrote:A pair of Beta shoes and some Beaming Proud Sunflowers hardly sounds like 'nothing'. I highly doubt a radish will command more silver than a beaming proud over any longer period of time.

But... but i wanted a raddish...
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Re: September Developer Event

Postby Brego » Mon Sep 29, 2014 8:22 am

JohnCarver wrote:A pair of Beta shoes and some Beaming Proud Sunflowers hardly sounds like 'nothing'. I highly doubt a radish will command more silver than a beaming proud over any longer period of time.


Better make more chance to get radish than this SHOES><
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Re: September Developer Event

Postby KruskDaMangled » Mon Sep 29, 2014 8:22 am

Procne wrote:
JohnCarver wrote:A pair of Beta shoes and some Beaming Proud Sunflowers hardly sounds like 'nothing'. I highly doubt a radish will command more silver than a beaming proud over any longer period of time.

But... but i wanted a raddish...
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My village got several, and since we are pinko commies everyone gets Radishes!
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Re: September Developer Event

Postby Cheena » Mon Sep 29, 2014 8:59 am

Thanks a lot for the event ! Been a bit surprised when we went for another turn of food after all the types were already called, and I must admit that I got a bit bored because I wanted to go to sleep and didn't know what we'd have at the end. But ! I'm still happy and I'm gonna bake those pie right now ^_^
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
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Re: September Developer Event

Postby JohnCarver » Mon Sep 29, 2014 9:01 am

Cheena wrote:Thanks a lot for the event ! Been a bit surprised when we went for another turn of food after all the types were already called, and I must admit that I got a bit bored because I wanted to go to sleep and didn't know what we'd have at the end. But ! I'm still happy and I'm gonna bake those pie right now ^_^


Yes, it did go a bit long. We will aim to try to keep dev events under 2 hours or so in the future.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: September Developer Event

Postby Potjeh » Mon Sep 29, 2014 9:17 am

You should've used Gramsey as a mediator. Ie, you call the food, then edit his buy list (you can add one to NPCs, right?) to include that food, and instead of silver we get a pie dough when we sell our food. It'd go so much faster. Would need a bigger wall to keep the pilgrim clothes peasants from selling from the outside, though.
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Re: September Developer Event

Postby Rifmaster » Mon Sep 29, 2014 10:03 am

I just sliced 1 pie and got a beaming sunflower, radish and 4 wallnuts.
Luck is my lady.
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Re: September Developer Event

Postby JohnCarver » Mon Sep 29, 2014 10:05 am

Rifmaster wrote:I just sliced 1 pie and got a beaming sunflower, radish and 4 wallnuts.
Luck is my lady.


That sounds like a good pie indeed.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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