Game Development: Theatrum Chemicum

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Re: Game Development: Theatrum Chemicum

Postby thl111 » Thu Apr 18, 2013 6:27 pm

derlaid wrote:tell me more about how distinct mammoths are.

Fixed my grammar. It's late and words jump around :ugeek: .
One thought about the alchemical table thingy. With these recent updates, it seems that getting together in a town is better to progress than before and in a town, there should be different roles,right? Why don't devs make this alchemical thing a profession? Like increasing PP and NP will give better chance and better boost when you tinker with purity on the table. So that, in the case of community, you have an alchemist with high MM, HG, PP, NP to forage and increasing elemental stats of the town's vital resources.
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Re: Game Development: Theatrum Chemicum

Postby sebastion » Thu Apr 18, 2013 6:40 pm

ysbryd wrote:Jorb said
Proficiency Change: Whenever you level up a proficiency, all proficiency meters that are currently full and processed (green) are now increased by one point, except for the proficiency you actually clicked to increase, which is instead increased by two points.

Gaaaah.. now its like a waste unless you fill em ALL up :shock:


This is some what balanced by the one you pick getting 2 points.

It could be a waste adding stuff after the chosen one is full because those points could be going towards getting two points in something instead.
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Re: Game Development: Theatrum Chemicum

Postby sabinati » Thu Apr 18, 2013 6:40 pm

it also uses more black bile to fill up other bars
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Re: Game Development: Theatrum Chemicum

Postby Yourgrandmother » Thu Apr 18, 2013 7:09 pm

sabinati wrote:it also uses more black bile to fill up other bars


Incorrect. Uses same as before. So long as there is something studying it consumes black bile.
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Re: Game Development: Theatrum Chemicum

Postby agentlemanloser » Thu Apr 18, 2013 7:24 pm

thl111 wrote:
derlaid wrote:tell me more about how distinct mammoths are.

Fixed my grammar. It's late and words jump around :ugeek: .
One thought about the alchemical table thingy. With these recent updates, it seems that getting together in a town is better to progress than before and in a town, there should be different roles,right? Why don't devs make this alchemical thing a profession? Like increasing PP and NP will give better chance and better boost when you tinker with purity on the table. So that, in the case of community, you have an alchemist with high MM, HG, PP, NP to forage and increasing elemental stats of the town's vital resources.


Hear, hear. I agree entirely. The reason I am not entirely happy about the new skill increase system is that it suggests specialization isn't an intended game feature. I had hoped that the developers would realize that, for a community game such as this is, professional specialization could add a great deal of flavor to the socioeconomic environment in-game. My thought had been that the 0 - 10,000 humor level would be reserved for the universal skills - mainly the ones that already exist - but that a 10,000 - 20,000 range could be opened up for very specific professional lines. At the 10,000 level, even with the current system, one really would need to choose a focus. I could see professional hunters, fighters, alchemists, farmers, fishermen, woodworkers, priests, witches, etc., all having unique skills to bring to the table. Thus, while one could play as a hermit, there would be an even greater incentive to form communities. Imagine a professional shipwright building ships like the one in Boston. Thoughts?
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Re: Game Development: Theatrum Chemicum

Postby sabinati » Thu Apr 18, 2013 7:47 pm

Yourgrandmother wrote:
sabinati wrote:it also uses more black bile to fill up other bars


Incorrect. Uses same as before. So long as there is something studying it consumes black bile.


it uses the same rate, but you probably will be studying for more time.
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Re: Game Development: Theatrum Chemicum

Postby darnokpl » Thu Apr 18, 2013 8:01 pm

sabinati wrote:
Yourgrandmother wrote:
sabinati wrote:it also uses more black bile to fill up other bars


Incorrect. Uses same as before. So long as there is something studying it consumes black bile.


it uses the same rate, but you probably will be studying for more time.


Not if you added all inspirationals at same time (same second).
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Re: Game Development: Theatrum Chemicum

Postby sabinati » Thu Apr 18, 2013 8:10 pm

:roll:
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Re: Game Development: Theatrum Chemicum

Postby lachlaan » Thu Apr 18, 2013 9:30 pm

So I just hit a bear with my face, and my face lost, but I noticed I only lost 1 point in one proficiency as opposed to the 2 I usually lose. Is that a bug that sometimes happens or did they reduce the proficiency penalty on death?
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Re: Game Development: Theatrum Chemicum

Postby Yourgrandmother » Thu Apr 18, 2013 9:54 pm

I kind of like this proficiency change.

Sucks to all the new players with 5% humus and seeds though growing ghost riders that only a select few have hundreds/thousands of stockpile.

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