Sounds like Stalls

Announcements of major changes to Salem.

Re: Sounds like Stalls

Postby AmmaBoss » Sun Oct 05, 2014 11:41 pm

JohnCarver wrote:Mini Patch #1:
Towns with their authority not paid now count for 0 authority on the leaderboard.

:oops: :oops: you can have my tears.
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Re: Sounds like Stalls

Postby Hose » Sun Oct 05, 2014 11:41 pm

Am i deaf or is it true that crickets make no sounds?
My dog walks me to the park and doggy styles me, if you find that weird you're an arrogant gender-assuming bloodthirsty gun-loving cisgender bestial sexist incestuous white-previlege misogynistic biased raped privileged Nazi slave owner terrorist lesbian.
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Re: Sounds like Stalls

Postby reeper_aut » Sun Oct 05, 2014 11:47 pm

"o" for bonemeal is the same as for oakum

EDIT: you can't use "d" for bread either, 'cause d is used for "WSAD" to move
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Re: Sounds like Stalls

Postby Darwoth » Sun Oct 05, 2014 11:57 pm

Judaism wrote:
JohnCarver wrote:Towns with their authority not paid now count for 0 authority on the leaderboard.


Thats why I never participate with your events.



of all the stupid ***** things to ***** about

:lol: :lol: :lol: :lol:
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Re: Sounds like Stalls

Postby JohnCarver » Mon Oct 06, 2014 12:05 am

Players may now buy the Carpenter's Pack from the Salem Store. This is our first "profession" pack.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Sounds like Stalls

Postby JohnCarver » Mon Oct 06, 2014 12:22 am

RyanS77 wrote:Don't know if this has been reported but cave-ins are LOUD haha. I had 2 (cave-ins) of them going and it was lagging cus it was so loud. Carts can be tuned down too but that might just be opinion.


Well we wanted it to be quite obvious when a cave in is happening. Also it was a nice thing to hear players with a cart in the distance.... We will consider their volume tho.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Sounds like Stalls

Postby Rololas » Mon Oct 06, 2014 12:28 am

i dont mind the cave in sound tbh , it is something to be afraid of after all.
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Re: Sounds like Stalls

Postby Whyamihere » Mon Oct 06, 2014 1:05 am

Store updated with Carpenter Pack


I was expecting there to be a belt I mean what kind of carpenter does not have a carpenters belt. :lol:
Last edited by Whyamihere on Mon Oct 06, 2014 1:27 am, edited 1 time in total.
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Re: Sounds like Stalls

Postby Potjeh » Mon Oct 06, 2014 1:15 am

It should have an iron axe.

Also, the cricket sound is really nice.
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Re: Sounds like Stalls

Postby JohnCarver » Mon Oct 06, 2014 1:31 am

Whyamihere wrote:I was expecting there to be a belt I mean what kind of carpenter does not have a carpenters belt. :lol:


Our version of a toolbelt was decided to be too OP for store-only.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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