Game Development: As Above, so Below

Announcements of major changes to Salem.

Re: Game Development: As Above, so Below

Postby colesie » Thu Apr 04, 2013 5:50 am

jorb wrote:Image
Beep Boop Bop
My builds (Under Occupation)
Image
Have you given haven a try? ◕‿◕
User avatar
colesie
 
Posts: 4753
Joined: Thu Oct 04, 2012 6:20 pm
Location: Ontario, Canada

Re: Game Development: As Above, so Below

Postby forge » Thu Apr 04, 2013 5:52 am

You know most devs sit down and figure out what will be effected by the actions they take. However, in this game is rather clear that Loftar and Jorb do no such thing. When you make a change like this in a perma death game. You typically do one or two things. Wipe.. or Create a new server. I now will never be able to catch up in humors with the super lords who roam Salem cutting through walls like a hot knife in butter.

I might suggest this for you Loftar or Jorb as it might help you retain some members.

http://www.amazon.com/How-Lose-Friends- ... B00021LMX6

If your goal is to never have more than about a thousand ACTIVE players, keep up the good work! When is the next wipe????

Btw max humors 100, Then you might get a community of players who can band together and get something done.
forge
 
Posts: 26
Joined: Thu Mar 07, 2013 5:37 am

Re: Game Development: As Above, so Below

Postby Darkside » Thu Apr 04, 2013 5:53 am

Were all compost bins reset to 0 during this update? Otherwise why are compost bins that were producing 91% humus now suddenly producing 0% humus? The purity of the compost bin itself can't be THAT much of an affect, can it ?!
User avatar
Darkside
 
Posts: 501
Joined: Sun Mar 03, 2013 5:29 pm
Location: Roanoke, NY

Re: Game Development: As Above, so Below

Postby Blood » Thu Apr 04, 2013 5:53 am

So basically if your 300+ bile character have fun destroying everyone if your not capable of defending from them they can destroy your bins and trees and you start again.
so if i understand this right you designed a patch to solidify all high bile characters into a position of monster status and removed all ability to effectively catch up in a timely manner? (before being destroyed).

I have to ask jorb you do realise this means:
MM tribe control plymouth
Russians Roanoake and Darworth (or whoever else is there in the shadows) Jamestown.
Blood
 
Posts: 259
Joined: Sat Nov 17, 2012 5:09 pm

Re: Game Development: As Above, so Below

Postby Darwoth » Thu Apr 04, 2013 5:54 am

Wisler wrote:
Darwoth wrote:as much as i enjoy the game if there was a wipe at this juncture when it had been stated all along there were none planned after stupid amounts of time spent digging, building, grinding seed purity, building characters and so on it would be time for me to move on to something else.


All high humour characters who are good sports would be happy with a wipe since their characters are stunted and they will have no competition, if you want to continue owning people for years to come mabye you should do it in a game where it wont be so easy for you.

Right now i have no desire to play any of the current servers since they are effectively ruined if this system is to be permanent. Either make a new server to give all the newcomers/non super hardcore people a chance to catch up and lose darworth or don't and lose way more players in my point of view.



feel free to ride your high horse over a cliff with your "good sport" ***** as you sit around on a trash character, it has nothing to with being a "good sport" it has to do with wasted time, which i value more than just about anything else.
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

Re: Game Development: As Above, so Below

Postby IronicToast » Thu Apr 04, 2013 5:55 am



Customers who bought this item also bought:
Image
IronicToast
 
Posts: 41
Joined: Sat Mar 09, 2013 4:12 am

Re: Game Development: As Above, so Below

Postby Wisler » Thu Apr 04, 2013 5:55 am

Darwoth wrote:
Wisler wrote:
Darwoth wrote:as much as i enjoy the game if there was a wipe at this juncture when it had been stated all along there were none planned after stupid amounts of time spent digging, building, grinding seed purity, building characters and so on it would be time for me to move on to something else.


All high humour characters who are good sports would be happy with a wipe since their characters are stunted and they will have no competition, if you want to continue owning people for years to come mabye you should do it in a game where it wont be so easy for you.

Right now i have no desire to play any of the current servers since they are effectively ruined if this system is to be permanent. Either make a new server to give all the newcomers/non super hardcore people a chance to catch up and lose darworth or don't and lose way more players in my point of view.



feel free to ride your high horse over a cliff with your "good sport" ***** as you sit around on a trash character, it has nothing to diwht being a "good sport" it has to do with wasted time, which i value more than just about anything else.


Better for you to waste your precious time which you seem to have so little of ¦]

Servers are ruined make new servers please.
Wisler
 
Posts: 53
Joined: Thu Mar 07, 2013 10:58 pm
Location: United Kingdom

Re: Game Development: As Above, so Below

Postby Hans_Lemurson » Thu Apr 04, 2013 5:57 am

jorb wrote:Field Alchemy: The humus used to prepare fields for planting -- i.e. not fertilizers applied after planting -- now modify the purity of the crop produced. It is worth noting that the way seeds and humus modify each other is harshly biased against alchemy compositions wildly differing in purity. Seeds and humus more similar in elements will coexist much better. If you plant very pure seeds in very unpure soil, expect very unpure results.

Is this any different from the standard linear recombination of elements where combining two 100% differently-pure things gives you something 33% pure?

Also, with the Compost-Bins affecting purity, won't this mean that the equilibrium value for crop/humus purity will be equal to that of the Bin itself?
Low FPS? Love Pixels? Try my new graphics pack! It's Pixelicious. :)
Compost Bin purity formula: Now doing science to earthworms
User avatar
Hans_Lemurson
 
Posts: 555
Joined: Thu Feb 07, 2013 8:04 am

Re: Game Development: As Above, so Below

Postby Ass_Kraken » Thu Apr 04, 2013 5:59 am

forge wrote:You know most devs sit down and figure out what will be effected by the actions they take. However, in this game is rather clear that Loftar and Jorb do no such thing.

Thank god. If they catered to all the carebears no one would ever take this game seriously.

Another question: What will happen to fields already planted? Will they be treated as 0 multiplier humus, or...?
Image
User avatar
Ass_Kraken
 
Posts: 1277
Joined: Wed Aug 01, 2012 7:19 pm

Re: Game Development: As Above, so Below

Postby Mereni » Thu Apr 04, 2013 5:59 am

All this arguing about high humor characters being uncatchable now is not very well thought out. Braziers damage humors, permanently. Meaning, high humor characters don't stay that way long, further gluttony is needed.

Now, with alchemy changing as it has, everyone's seeds will be dropping in purity due to humus now affecting the fields, and wood which is currently at 0 purity affecting the humus. It's possible to get to 100 humors with 0% and low percent food, so anyone can get there. But getting high humors means high purity food, which has effectively been removed from the server as of now.

Stop acting like there's no catching up to the leaders in the race when EVERYONE running just took a faceplant.
User avatar
Mereni
 
Posts: 1839
Joined: Fri Dec 14, 2012 8:26 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 8 guests

cron