Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

Announcements of major changes to Salem.

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

Postby HolyLight » Tue Dec 29, 2015 1:46 pm

can we please catch crows and throw them over walls ?

can we curse crows to do more damage to fields?

Can we give desises to crows(tick) and throw them at players to pass it along?
User avatar
HolyLight
 
Posts: 1635
Joined: Sat Jul 05, 2014 3:45 pm

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

Postby Taipion » Tue Dec 29, 2015 2:17 pm

JC, the scarecrows, could we have them liftable?
I's a shop item after all.
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2662
Joined: Fri Mar 08, 2013 4:12 pm

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

Postby Heffernan » Tue Dec 29, 2015 2:21 pm

Taipion wrote:JC, the scarecrows, could we have them liftable?
I's a shop item after all.


this but... on the other hand miner support beams arent recoverable also, wich would be nice for them
User avatar
Heffernan
 
Posts: 8564
Joined: Mon Sep 08, 2014 3:07 pm
Location: Marps Closet

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

Postby MarpTarpton » Tue Dec 29, 2015 2:39 pm

We may make scarecrows liftable, if only for a short period of time once all the pests are launched, to give you the opportunity to relocate them to better fit the mechanic. However, in the long run, I'd prefer not to see them constantly moved. And mine supports shouldn't be able to be moved, store item or otherwise.
Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.
User avatar
MarpTarpton
Site Admin
 
Posts: 1233
Joined: Thu Oct 09, 2014 6:32 am

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

Postby Taipion » Tue Dec 29, 2015 2:46 pm

MarpTarpton wrote:We may make scarecrows liftable, if only for a short period of time once all the pests are launched, to give you the opportunity to relocate them to better fit the mechanic. However, in the long run, I'd prefer not to see them constantly moved. And mine supports shouldn't be able to be moved, store item or otherwise.


I can understand that for the mine support, but why not move scarecrows?

Also, do they need LoS to shoo off crows?
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2662
Joined: Fri Mar 08, 2013 4:12 pm

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

Postby Darwoth » Tue Dec 29, 2015 2:47 pm

should make it so you can kill/mount a player and use their body as a scarecrow, higher the scalp score larger the radius :lol: :lol: :lol:
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

Postby Heffernan » Tue Dec 29, 2015 2:55 pm

Darwoth wrote:should make it so you can kill/mount a player and use their body as a scarecrow, higher the scalp score larger the radius :lol: :lol: :lol:


but you dont have as much fields as players that you kill ¦]
User avatar
Heffernan
 
Posts: 8564
Joined: Mon Sep 08, 2014 3:07 pm
Location: Marps Closet

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

Postby Darwoth » Tue Dec 29, 2015 3:26 pm

well then i would just make a big driveway and mount the extras along either side like the romans did along the appian way
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

Postby Qiresea » Tue Dec 29, 2015 3:33 pm

drive-in fields with free (?) scarecrow service
Darwoth wrote:It really is not fair that every time you try to jab at me you make yourself look more retarded than any retort i could come up with.

Image
Γιά την Κυρία των τριών βασιλείων: της γης, του ουρανού και της θάλασσας.
User avatar
Qiresea
Customer
 
Posts: 1089
Joined: Tue Feb 17, 2015 3:01 pm

Re: Salem V1.1.6 The Crows Are Coming! The Crows Are Coming!

Postby Kralith » Tue Dec 29, 2015 3:49 pm

MarpTarpton wrote:We may make scarecrows liftable, if only for a short period of time once all the pests are launched, to give you the opportunity to relocate them to better fit the mechanic. However, in the long run, I'd prefer not to see them constantly moved. And mine supports shouldn't be able to be moved, store item or otherwise.


That would be very nice, because i think there are a LoS for them, even you have not confirmed it.
And if its so, then i have placed our totally wrong.

I can live with buying 2 more packs to rerange the placing and covering all in LoS, but replacing all just set four Scarecrows is for me a waste of money.
Don't understand me wrong, i like to spent money for your great game, but i like to have a benefit and don't like just destroy them after 1 day in reason for weird mechanics.
Range is like torchpost you said... but it seems not to work like torchpost which shoot over walls per example.

I had a crow at my base just 6 tiles away from scarecrow, but with a drying frame between... and the crow was not scared.
I think the same will happen with compost (easily removable too) and sheds or house or walls (not easy movable).

*sigh*
Salem Wiki (PM me if you need help with editing)
Report corrections and new things here.
-----------------------------------------------------------------------
User avatar
Kralith
Customer
 
Posts: 1033
Joined: Sun Dec 16, 2012 2:14 pm
Location: Germany

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 3 guests

cron