Let's Get Ready to RUMBLE!

Announcements of major changes to Salem.

Re: Let's Get Ready to RUMBLE!

Postby Eivind » Sat Aug 09, 2014 9:06 pm

Is building of sheds, smelters, etc in mine intended or not?
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Re: Let's Get Ready to RUMBLE!

Postby d0rin92 » Sat Aug 09, 2014 9:24 pm

i just remembered sry for not including in my first replys
another disatvantage of op helberd is that you cant use thrust you can use only the op cleave it would be funny watching sombody hunting a bear with it
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Re: Let's Get Ready to RUMBLE!

Postby JohnCarver » Sat Aug 09, 2014 9:24 pm

Eivind wrote:Is building of sheds, smelters, etc in mine intended or not?



Ah, another excellent example of an unintended mechanic that some would say is a bug and I would say is a blessing.

Yes. Sheds, Ore Smelters, Crushers, and Bread ovens are confirmed to be built in mines. I have thought about this and made the following determination:

This will stay as is. Upon thinking about it further, I will be dabbling with the idea of adding an asphyxia meter. I.E. a way for you to pass out in your own mine if you smoke it up too much (with these huge smoke burning structures). This will dissipate over time. You will possibly have canaries to bring down into mines to see if it is safe. And most importantly, it will be great fun to see people smoking out their mines as a way to try to keep raiders from getting to their buried treasures down there. Alternatively, it will be fun to see players intentionally smoke out a mine to trap and/or suffocate their friends.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Let's Get Ready to RUMBLE!

Postby Realak » Sat Aug 09, 2014 9:28 pm

you are so devious ¦]
Oops. I Dropped My Doritos. ¦]
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Re: Let's Get Ready to RUMBLE!

Postby Murphy » Sat Aug 09, 2014 9:40 pm

JohnCarver wrote:
Eivind wrote:Is building of sheds, smelters, etc in mine intended or not?



Ah, another excellent example of an unintended mechanic that some would say is a bug and I would say is a blessing.

Yes. Sheds, Ore Smelters, Crushers, and Bread ovens are confirmed to be built in mines.



Ermagehrd, I love it! Living underground, yes!

We should be able to build a townhouse down there, too, build smelters inside it and have a chance for it to catch on fire. Using an alchemy table inside it should also give us a random chance to just blow up the entire mine! ¦]
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Re: Let's Get Ready to RUMBLE!

Postby TemplarKnight » Sat Aug 09, 2014 11:37 pm

JohnCarver wrote:
Eivind wrote:Is building of sheds, smelters, etc in mine intended or not?



Ah, another excellent example of an unintended mechanic that some would say is a bug and I would say is a blessing.

Yes. Sheds, Ore Smelters, Crushers, and Bread ovens are confirmed to be built in mines. I have thought about this and made the following determination:

This will stay as is. Upon thinking about it further, I will be dabbling with the idea of adding an asphyxia meter. I.E. a way for you to pass out in your own mine if you smoke it up too much (with these huge smoke burning structures). This will dissipate over time. You will possibly have canaries to bring down into mines to see if it is safe. And most importantly, it will be great fun to see people smoking out their mines as a way to try to keep raiders from getting to their buried treasures down there. Alternatively, it will be fun to see players intentionally smoke out a mine to trap and/or suffocate their friends.



Salem2
Underground
¦] ¦] ¦] ¦]

so thats why mining artifacts were made.to make your mine bigger for this.it just keeps getting better and better :D
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Re: Let's Get Ready to RUMBLE!

Postby Judaism » Sat Aug 09, 2014 11:46 pm

JohnCarver wrote:
Eivind wrote:Is building of sheds, smelters, etc in mine intended or not?



Ah, another excellent example of an unintended mechanic that some would say is a bug and I would say is a blessing.


Not really, in the past this used to be impossible. You have changed this recently, therefore this is not unintended and certainly not equall to our previous issue, don't try to fool other people.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Let's Get Ready to RUMBLE!

Postby Icon » Sun Aug 10, 2014 12:06 am

JohnCarver wrote: if you smoke it up too much.


Hail yeah
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Re: Let's Get Ready to RUMBLE!

Postby trungdle » Sun Aug 10, 2014 12:40 am

Eh John with all of this commitment, I just wonder how can you pay for the development ? Like, I can make enough silver for me now with all of these crickets.
So how do you plan on making money?
You thought I quit.
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Re: Let's Get Ready to RUMBLE!

Postby JohnCarver » Sun Aug 10, 2014 12:42 am

trungdle wrote:Eh John with all of this commitment, I just wonder how can you pay for the development ? Like, I can make enough silver for me now with all of these crickets.
So how do you plan on making money?


Step #1: Make awesome Salem
Step #2: ???????
Step #3: Profit

We are still on step #1. Will worry about other steps later.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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