
I know it probably won't be for another while, but I am already hyped for it, so woot.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:We are now targeting the weekend of 9th/10th.
JohnCarver wrote:Development roadmap updated. Combat now priority over professions. This is more or less simply to give us more time to expand the professions and content further.
Artifice system will be getting some love so if I were y'all I would not be socketing my best stuff until the changes went into effect and you know the real outcome of your efforts.
Snowpig wrote:Cart/Sled loaded with wooden boxes/chests -> up to 200 additional inventory.
Snowpig wrote:Cart/Sled loaded with wooden boxes/chests -> up to 200 additional inventory.
Procne wrote:Snowpig wrote:Cart/Sled loaded with wooden boxes/chests -> up to 200 additional inventory.
Yes, but you still cannot:
a) run
b) cross shallow water
c) swim
d) climb ledges
e) walk through narrow passages
yes, yes, that's the cost of increased inventory. But does it have to be this way? Wouldn't game be more fun if you could carry larger amount of some common foragables?
alprice wrote:extended pockets section that allow you to hold more berries or grass or some such(flower baskets).
Snowpig wrote:Wouldn't game be more fun if you could carry larger amount of some common foragables?
Feone wrote:but a cart is just too big of a pain to carry around on long foraging trips.
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