Development Roadmap

Announcements of major changes to Salem.

Re: Development Roadmap

Postby lachlaan » Tue Jul 29, 2014 4:16 pm

Is it the first half of August yet? :D

I know it probably won't be for another while, but I am already hyped for it, so woot.
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Re: Development Roadmap

Postby JohnCarver » Tue Jul 29, 2014 5:55 pm

We are now targeting the weekend of 9th/10th.
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Re: Development Roadmap

Postby Bearcub » Wed Jul 30, 2014 4:15 am

JohnCarver wrote:We are now targeting the weekend of 9th/10th.


Good news :D
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Re: Development Roadmap

Postby alprice » Wed Jul 30, 2014 5:28 am

:D yup yup
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Re: Development Roadmap

Postby Blood » Wed Jul 30, 2014 8:29 am

JohnCarver wrote:Development roadmap updated. Combat now priority over professions. This is more or less simply to give us more time to expand the professions and content further.

Artifice system will be getting some love so if I were y'all I would not be socketing my best stuff until the changes went into effect and you know the real outcome of your efforts.


As you said more civilian proficiencies are coming in, and i understand these will help with mining farming etc is there any that will be added to help with gathering or at least think about adding any like an extended pockets section that allow you to hold more berries or grass or some such(flower baskets). It is one thing i always envisioned for Salem was the travelers sacks from hnh where i could go out foraging for an hour or more to collect a substantial amount of items to use.
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Re: Development Roadmap

Postby Snowpig » Wed Jul 30, 2014 10:12 am

Cart/Sled loaded with wooden boxes/chests -> up to 200 additional inventory.
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Re: Development Roadmap

Postby Procne » Wed Jul 30, 2014 10:19 am

Snowpig wrote:Cart/Sled loaded with wooden boxes/chests -> up to 200 additional inventory.


Yes, but you still cannot:
a) run
b) cross shallow water
c) swim
d) climb ledges
e) walk through narrow passages

yes, yes, that's the cost of increased inventory. But does it have to be this way? Wouldn't game be more fun if you could carry larger amount of some common foragables?
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Re: Development Roadmap

Postby Feone » Wed Jul 30, 2014 10:29 am

Snowpig wrote:Cart/Sled loaded with wooden boxes/chests -> up to 200 additional inventory.


Too inconvenient.
A sled with old logs is doable while foraging since you can carry it on your back untill you need the extra space, but a cart is just too big of a pain to carry around on long foraging trips.
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Re: Development Roadmap

Postby DarkNacht » Wed Jul 30, 2014 10:40 am

Procne wrote:
Snowpig wrote:Cart/Sled loaded with wooden boxes/chests -> up to 200 additional inventory.


Yes, but you still cannot:
a) run
b) cross shallow water
c) swim
d) climb ledges
e) walk through narrow passages

yes, yes, that's the cost of increased inventory. But does it have to be this way? Wouldn't game be more fun if you could carry larger amount of some common foragables?

While a couple of specialty pockets or item that could fit in your hand slots and give a few more slots would be nice I really don't think people need to be carrying a shed full of items in all their nooks and crannies.
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Re: Development Roadmap

Postby nonsonogiucas » Wed Jul 30, 2014 10:53 am

alprice wrote:extended pockets section that allow you to hold more berries or grass or some such(flower baskets).

Snowpig wrote:Wouldn't game be more fun if you could carry larger amount of some common foragables?

Feone wrote:but a cart is just too big of a pain to carry around on long foraging trips.


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