Game Development: Project Mayhem

Announcements of major changes to Salem.

Re: Game Development: Project Mayhem

Postby tweenprinc3ss » Thu May 09, 2013 4:42 pm

I have to agree with some others, this patch also widens the disparity between the haves and the have nots...
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Re: Game Development: Project Mayhem

Postby jwhitehorn » Thu May 09, 2013 4:44 pm

tweenprinc3ss wrote:I have to agree with some others, this patch also widens the disparity between the haves and the have nots...


Yes. I believe that is the reason it is being praised so heavily. May the have-nots continue to suffer until they prove themselves worthy.

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Re: Game Development: Project Mayhem

Postby barumung » Thu May 09, 2013 4:50 pm

Ermagdh Chief, you are a tough person.
GET OUT OF MY TREE HOUSE.
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Re: Game Development: Project Mayhem

Postby martinuzz » Thu May 09, 2013 4:53 pm

geez, it even differentiates between domesticated turkey meat and wild turkey meat.

Also, the stocks of high purity oatmeal some folks had from before purity nerf became somewhat less valuable. pure humus and seeds however, became even more valuable.
Did Claeyt shut up yet?
WARNING: berrymash laxatives can cause your character to explode violently, after eating chymically unstable foods.
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Re: Game Development: Project Mayhem

Postby jwhitehorn » Thu May 09, 2013 5:10 pm

colesie wrote:Seems neat but the problem is that it encourages bases yet again and puts less importance on the player. I really like this but not if bases are meaningless with defense. If anyone can break into your base with enough effort on their end, then why bother taking the time to tier up your equipment (planter's pots, kilns, ovens etc) or your fields when someone can simply walk in and level it all in an afternoon. One thing I liked about Haven is how PVP was pretty optional. If you make a brick wall, a curtain wall and do wall checks daily you can live peacefully. In Salem you're forced into that side of the game regardless because of things like the 4 hour windows on trials and poor base design. I just have a hard time gathering up enough ***** to dedicate that much into a base that can be wiped so easily.


Please don't troll the announcements thread.

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Re: Game Development: Project Mayhem

Postby Murphy » Thu May 09, 2013 5:23 pm

Image

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Re: Game Development: Project Mayhem

Postby Powowclouds » Thu May 09, 2013 5:31 pm

Great update guys, now we just need a new server, so that the "titans" can play their "look what we can do because you cant catch us" games, by themselves and we can all move to testing the game out at this current stage from scratch. I look forward to new beginnings..I play on Jamestown but I feel sorry for anyone established on the other two servers.... seems to me to be a waste of time trying to catch players with such a huge advantage. With this new system they will skyrocket further ahead due to them destroying every other person close to them. At least on my server our Titan doesn't roam far from home even though he has a bad rep he pretty much leaves you alone if you dont make yourself known. :P Overall I cant wait to get into testing this. I personally like all the crying that happened from the last update, so happy updates aren't as fun for me. The Rawr, I can do this way better than you can ppl are very entertaining.

Good job guys!
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Re: Game Development: Project Mayhem

Postby dreadlus » Thu May 09, 2013 5:42 pm

I'm a bit conflicted on how I feel after this patch.

On one side, I see a great deal of depth being added to cooking in Salem, which I love and give much PRAS all around :)

However, I can't help but to worry about the imbalance that will ensue while ppl are trying it out. While I see you guys (jorbtar) haven't tested it and are basically throwing it out here so we do it ourselves (which I understand, after all we *are* beta testers), and while I see you want ppl to use their old purity stuff in order to get glut values for high purity food, we *are* talking about glut food. Ppl won't limit themselves to cooking stuff and showing pics out here, ppl will glut said food.

When I see pics like darwoth's where cabbage cakes made out of red cabbage and BARLEY give 212 BB at 30% I'm like :shock: ... Imagine when ppl make some 75%++ cabbage cakes (which is entirely possible given the old purity stuff ppl still have around) and maybe even switch that barley for wheat... What I'm saying is, for ppl with said old purity resources in stock (or the ability to produce them with high p humus and seeds) 500 humours just became n00b values. This happening after a patch that recently nerfed defenses because "raiding got too hard with recent changes".

Since no buffs have been made to defenses with this update (and I'm sure you were aware of the imbalance ensuing from this patch) this can only mean that you're letting it roll until you get enough info to balance the system and then you'll either 1) roll back toons that went from titans to gods or 2) just allowing for this patch to completely screw up every server so in your mind you have the reasoning to back up a server wipe.

Anyway, I'm happy this update went through and glad to see everyone abus *cough* *cough* testing these changes :D
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Re: Game Development: Project Mayhem

Postby BubbaMKII » Thu May 09, 2013 5:56 pm

dreadlus wrote: While I see you guys (jorbtar) haven't tested it and are basically throwing it out here so we do it ourselves (which I understand, after all we *are* beta testers)


This is the funniest thing i have read in a long time.

Testing is not:"Here slaves, we changed some stuff, we have no idea what it does, post results so we know what it does exactly and we can change it if we don't like the results"
Testing is: "guys, we made some changes, they should work EXACTLY like this, please check if they do"

Here's a car, please drive 200mph and check if the brakes work.
How lazy are you guys, really?
Also, i can't believe people actually accept this behaviour. :lol:
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Re: Game Development: Project Mayhem

Postby Procne » Thu May 09, 2013 5:56 pm

Murphy wrote:
Image

Image


Lobster mushroom halves YB gain but increases blood gain by 50%?
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