tweenprinc3ss wrote:I have to agree with some others, this patch also widens the disparity between the haves and the have nots...
colesie wrote:Seems neat but the problem is that it encourages bases yet again and puts less importance on the player. I really like this but not if bases are meaningless with defense. If anyone can break into your base with enough effort on their end, then why bother taking the time to tier up your equipment (planter's pots, kilns, ovens etc) or your fields when someone can simply walk in and level it all in an afternoon. One thing I liked about Haven is how PVP was pretty optional. If you make a brick wall, a curtain wall and do wall checks daily you can live peacefully. In Salem you're forced into that side of the game regardless because of things like the 4 hour windows on trials and poor base design. I just have a hard time gathering up enough ***** to dedicate that much into a base that can be wiped so easily.
dreadlus wrote: While I see you guys (jorbtar) haven't tested it and are basically throwing it out here so we do it ourselves (which I understand, after all we *are* beta testers)
Murphy wrote:
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