Darwoth wrote:Claeyt wrote:Well like I said
i know what you said, i said it is a stupid idea.
Yes, it is a stupid idea as braziers already cause rapid humor decay.
Darwoth wrote:Claeyt wrote:Well like I said
i know what you said, i said it is a stupid idea.
jorb wrote:Frontier & Wilderness caps Fish
Hunting & Gathering caps Foraged herbs
Mines & Mountains caps Quarried stone and foraged minerals
Pots & Pans caps Dug-out, natural clay.
Mereni wrote:Darwoth wrote:Claeyt wrote:Well like I said
i know what you said, i said it is a stupid idea.
Yes, it is a stupid idea as braziers already cause rapid humor decay.
Darwoth wrote:Claeyt wrote:Well, then how would you fix it, so that a brand new player had a chance to catch you eventually within the same amount of game play time.
by not having changed it in the first place
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
Gallient wrote:Its a good change, it should have been like this from the start really. I don't think everyone should be able to buy high purity seeds and be as capable in humoring up as those of us who spent months and months grinding our own seed purity. Now not only do you need seed purity but you also need infrastructure.
The only thing I'm not too fond of is how randomish and low purity from clay/lime seems. I guess we still have yet to fully explore but so far its all be 1/2% for me which will essentially cap farming purity very very low, then you will never catch up to us.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
Darwoth wrote:as much as i enjoy the game if there was a wipe at this juncture when it had been stated all along there were none planned after stupid amounts of time spent digging, building, grinding seed purity, building characters and so on it would be time for me to move on to something else.
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