Game Development: A Fortunate Providence

Announcements of major changes to Salem.

Re: Game Development: A Fortunate Providence

Postby RonPaulFTW » Fri Feb 21, 2014 12:36 am

Does each brazier now deal more damage since only one provides max firepower?

The can't move homestead while under crime debuff is a fun strategic consequence of raiding.
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Re: Game Development: A Fortunate Providence

Postby alloin » Fri Feb 21, 2014 12:36 am

Yaaay
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

Darwat confirmed scrub!
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Re: Game Development: A Fortunate Providence

Postby Sinnerman » Fri Feb 21, 2014 12:40 am

Great!

Blood will be shed
Lives will be lost
People will be devastated

https://www.youtube.com/channel/UC7pLo3IPKI0fD4ZqIXe2hPg
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Re: Game Development: A Fortunate Providence

Postby pistolshrimp » Fri Feb 21, 2014 12:44 am

Pras. Too bad I can't play yet.
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Re: Game Development: A Fortunate Providence

Postby Symphonic » Fri Feb 21, 2014 12:44 am

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first 6 phlegm fellas better be scared
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Re: Game Development: A Fortunate Providence

Postby Banok » Fri Feb 21, 2014 12:46 am

So whats actually the point of crime debuffs now that they don't stop you logging/regenerating? they just stop you teleporting?
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Re: Game Development: A Fortunate Providence

Postby TemplarKnight » Fri Feb 21, 2014 12:48 am

THANKS!!!! :D

now off to the game!!
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Re: Game Development: A Fortunate Providence

Postby Procne » Fri Feb 21, 2014 12:49 am

What's the purpose of crime debuff? To make sure noone raids more than 5 claims within 5 days spam?
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Re: Game Development: A Fortunate Providence

Postby colesie » Fri Feb 21, 2014 12:50 am

jorb wrote:Defenses located on a private claim do not react to crimes committed on an overlapping village claim.

Why?

Should we decide that we want our braziers helping out in the event of a raid, we won't be using plot pclaims.
So we need to just trust that every new village recruit isn't going to bash into our plots and summon us without leaving scents or triggering braziers?

I still do not understand this mechanic.
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Re: Game Development: A Fortunate Providence

Postby orik » Fri Feb 21, 2014 12:52 am

colesie wrote:
jorb wrote:Defenses located on a private claim do not react to crimes committed on an overlapping village claim.

Why?

Should we decide that we want our braziers helping out in the event of a raid, we won't be using plot pclaims.
So we need to just trust that every new village recruit isn't going to bash into our plots and summon us without leaving scents or triggering braziers?

I still do not understand this mechanic.


If you have a village, enforce your own legal system.
jorb wrote:Refuse. Resist. Revolt.

Erik Sorvik wrote:PROVIDENCE IS GR8
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