Game Development: Nickels & Dimes

Announcements of major changes to Salem.

Re: Game Development: Nickels & Dimes

Postby colesie » Thu Apr 25, 2013 5:32 am

Can you die from cave-in's, or have you gone soft on us? ;)
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Re: Game Development: Nickels & Dimes

Postby Darkside » Thu Apr 25, 2013 5:33 am

Have you made any tweaks to the magnitude of effect alchemy tools have on the dimensions of an item or the chances of the tool breaking with the various unstable stages of the items or is that staying the same?
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Re: Game Development: Nickels & Dimes

Postby rustles » Thu Apr 25, 2013 5:37 am

What if you've already dug out a large area in your mine? Do the areas dug out before update get effected by this as well?

I can already foresee many people logging in and wondering why half of their mine is gone.
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Re: Game Development: Nickels & Dimes

Postby loftar » Thu Apr 25, 2013 5:39 am

rustles wrote:I can already foresee many people logging in and wondering why half of their mine is gone.

Caveins are only triggered when you actually dig.

As an aside, you can also note, now, how the effective area of minesupports, braziers and torchposts are indicated by the client. ^^
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Re: Game Development: Nickels & Dimes

Postby ya » Thu Apr 25, 2013 5:40 am

Cool!
more creatures in caves
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Re: Game Development: Nickels & Dimes

Postby Freemen » Thu Apr 25, 2013 5:45 am

What is the purpose of copper?
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Re: Game Development: Nickels & Dimes

Postby Michael » Thu Apr 25, 2013 5:48 am

Cave-ins huh? pras?
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Re: Game Development: Nickels & Dimes

Postby colesie » Thu Apr 25, 2013 5:49 am

No new recipes for copper yet q_q
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Re: Game Development: Nickels & Dimes

Postby colesie » Thu Apr 25, 2013 5:51 am

What is the radius of the supports?
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Re: Game Development: Nickels & Dimes

Postby Mereni » Thu Apr 25, 2013 5:54 am

Found a dozen iron nodes so far, and plenty of wells, but no copper anywhere? And no recipes to use it? Is it smelted the same way iron is? Do we need something added like we need lime for the iron?
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