jorb wrote:
Defense towers can now (sometimes) deal critical hits.
Defense towers can now (sometimes) deal permanent damage to humours.
Walls cause splash damage on other walls close to them when they are destroyed.

destroyed one wall section in this screenshot, in addition to tearing down half the wall it also damaged the tile behind it to 98%, which upon being destroyed then damaged the next tile to 99%
seriously, what the *****?
so now not only is having multiple walls useless because the carebears considered them "ugly" and were to lazy to build more than one, but all of the previous ridiculously excessive ***** one has to slog through to raid a normal non town claim (that 9 times of 10 has absolutely nothing of value) is not enough but we are supposed to be subject to randomly generated burst damage and take permanent stat loss as well?
i would be real interested to know what the hell "sometimes" means, and why making it so that anyone with a 2500 silver town bell is essentially immune to hostile actions was not good enough.
you folks are really starting to go full retard with these endless "adjustments" to the pvp aspect of the game, and now once again you have done little but make it so that all of the work people have put in making numerous walls (real glad i did not start my ***** multi layer plank wall yet) is now invalid (and this will do nothing, now everyone will just be scrambling to make new forts with spaced out walls, which looks even more stupid than stacked walls and takes up more area) and once again giving all of the advantage to the crap zerging player groups who will now be able to breach any fort 2 minutes after the claim goes active.