Game Development: Home is where I Hang my Hat

Announcements of major changes to Salem.

Re: Game Development: Home is where I Hang my Hat

Postby Waffles72 » Thu Feb 14, 2013 5:34 am

Uh wining first on server of jamestown
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Re: Game Development: Home is where I Hang my Hat

Postby Glennfinnan » Thu Feb 14, 2013 5:36 am

Mereni wrote:What's Mordor?


Darkness.
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Re: Game Development: Home is where I Hang my Hat

Postby thorop » Thu Feb 14, 2013 5:41 am

new creature this should be fun
“In a room sit three great men, a king, a priest, and a rich man with his gold. Between them stands a sellsword, a little man of common birth and no great mind. Each of the great ones bids him slay the other two. So tell me—who lives and who dies?”
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Re: Game Development: Home is where I Hang my Hat

Postby staxjax » Thu Feb 14, 2013 5:44 am

Very cool update. I'm curious to see how this wall splash and brazier crits work.
Of all the things I've lost, I miss my mind the most - Ozzy Osbourne

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Re: Game Development: Home is where I Hang my Hat

Postby firefox2026 » Thu Feb 14, 2013 5:46 am

What are Defense towers jorb mentions? Does that mean Braziers and torch posts?
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Re: Game Development: Home is where I Hang my Hat

Postby MagicManICT » Thu Feb 14, 2013 5:47 am

jorb wrote:Crimes of vandalism now immediately awakens defense towers.

And there was much rejoicing!
Defense towers can now (sometimes) deal critical hits.
Defense towers can now (sometimes) deal permanent damage to humours.

And this was very unexpected!

Glennfinnan wrote:
Mereni wrote:What's Mordor?


Darkness.


You ruin joke :(

firefox2026 wrote:What are Defense towers jorb mentions? Does that mean Braziers and torch posts?


Yes
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
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Re: Game Development: Home is where I Hang my Hat

Postby colesie » Thu Feb 14, 2013 6:01 am

*fapfapfapfap*
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Re: Game Development: Home is where I Hang my Hat

Postby JinxDevona » Thu Feb 14, 2013 6:02 am

PRAS! This is great one. Decor = fun & individuality. Better defense and a bit of fun for the destroyers with the wall splashes. Great fun for everyone. Thanks devs, can't wait to see the upcoming stuff.
Being powerful is like being a lady. If you have to tell people you are, you aren't. ~Margaret Thatcher
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Re: Game Development: Home is where I Hang my Hat

Postby Darwoth » Thu Feb 14, 2013 6:05 am

jorb wrote:
Defense towers can now (sometimes) deal critical hits.
Defense towers can now (sometimes) deal permanent damage to humours.
Walls cause splash damage on other walls close to them when they are destroyed.



Image

destroyed one wall section in this screenshot, in addition to tearing down half the wall it also damaged the tile behind it to 98%, which upon being destroyed then damaged the next tile to 99%

seriously, what the *****?

so now not only is having multiple walls useless because the carebears considered them "ugly" and were to lazy to build more than one, but all of the previous ridiculously excessive ***** one has to slog through to raid a normal non town claim (that 9 times of 10 has absolutely nothing of value) is not enough but we are supposed to be subject to randomly generated burst damage and take permanent stat loss as well?

i would be real interested to know what the hell "sometimes" means, and why making it so that anyone with a 2500 silver town bell is essentially immune to hostile actions was not good enough.


you folks are really starting to go full retard with these endless "adjustments" to the pvp aspect of the game, and now once again you have done little but make it so that all of the work people have put in making numerous walls (real glad i did not start my ***** multi layer plank wall yet) is now invalid (and this will do nothing, now everyone will just be scrambling to make new forts with spaced out walls, which looks even more stupid than stacked walls and takes up more area) and once again giving all of the advantage to the crap zerging player groups who will now be able to breach any fort 2 minutes after the claim goes active.
Last edited by Darwoth on Thu Feb 14, 2013 6:42 am, edited 1 time in total.
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Re: Game Development: Home is where I Hang my Hat

Postby colesie » Thu Feb 14, 2013 6:10 am

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