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Re: Witch Tool for the Job

PostPosted: Fri Oct 31, 2014 10:38 pm
by summertime
"Tomatoes now count as any plant.
Onions now count as any plant.
Radishes now count as any plant.
Carrots now count as any plant.
"

Does this mean now that any plant gives a bonus like promised before :D?

Re: Witch Tool for the Job

PostPosted: Fri Oct 31, 2014 10:38 pm
by Spazzmaticus
Seems raggy dolls were removed from the game entirely. I had a few lying around. Probably a feature, that.

Re: Witch Tool for the Job

PostPosted: Fri Oct 31, 2014 10:42 pm
by NordErdTod
Nice, though I spent whole day leveling up my profs for Forestry...

Well done! In futher work PLEASE never think about making game easier, less challenging, any more casual!
WE WANT HARDCORE! = )

Re: Witch Tool for the Job

PostPosted: Fri Oct 31, 2014 10:49 pm
by lachlaan
Unless berry bush yield went up significantly, increasing their regen time to 2-4 days only serves to make berries even more useless than they are now. The amount of berries needed for some foods are way too high to make them at all viable, and between meats being easier to get at high purity, easier to craft, easier to restore, I feel like all the work you guys put into making the berries category is going to waste. Other categories suffer from similar issues, though I hope that walnut and chestnut trees will help with nut material variety. The issue however is again one of amount. A player could glutton an orchard's worth of berry and nut foods, and get a full and fed debuff low enough to be able to eat again sooner than the orchard has regenerated its fruits/nuts. Just a thought, it'd be nice to either see a decrease in materials needed for those food groups or an increase in yield.

Re: Witch Tool for the Job

PostPosted: Fri Oct 31, 2014 10:50 pm
by Spazzmaticus
There appears to be no climbing animation

Re: Witch Tool for the Job

PostPosted: Fri Oct 31, 2014 10:51 pm
by TotalyMeow
yozzik wrote:
Implemented a Skybox


Oh god, JC, i love you.



JohnCarver wrote:Removed the Skybox


Psych.

Re: Witch Tool for the Job

PostPosted: Fri Oct 31, 2014 10:52 pm
by JohnCarver
Spazzmaticus wrote:There appears to be no climbing animation


Yes, it was being problematic. Will be put in later. And if I hear too many people complain about walking you'll be 'floating' until we fix that too :).

lachlaan wrote:Unless berry bush yield went up significantly, increasing their regen time to 2-4 days only serves to make berries even more useless than they are now. The amount of berries needed for some foods are way too high to make them at all viable, and between meats being easier to get at high purity, easier to craft, easier to restore, I feel like all the work you guys put into making the berries category is going to waste. Other categories suffer from similar issues, though I hope that walnut and chestnut trees will help with nut material variety. The issue however is again one of amount. A player could glutton an orchard's worth of berry and nut foods, and get a full and fed debuff low enough to be able to eat again sooner than the orchard has regenerated its fruits/nuts. Just a thought, it'd be nice to either see a decrease in materials needed for those food groups or an increase in yield.


Its grow time. This was a buff not a nerf.

Re: Witch Tool for the Job

PostPosted: Fri Oct 31, 2014 10:54 pm
by lachlaan
Ah right, thank you then :D Misread that entirely. It did indeed need a buff to how quick you could expand, so PRAS :)

Re: Witch Tool for the Job

PostPosted: Fri Oct 31, 2014 10:57 pm
by summertime
darn, you cannot fast tele with tools in toolbelt :(

Re: Witch Tool for the Job

PostPosted: Fri Oct 31, 2014 11:01 pm
by JohnCarver
summertime wrote:darn, you cannot fast tele with tools in toolbelt :(


Yes I'm still considering changing that.