Purely Food

Announcements of major changes to Salem.

Re: Purely Food

Postby Hose » Fri Sep 19, 2014 11:25 pm

WHERE IS MY TURTLE CALLED EUGENE?!
My dog walks me to the park and doggy styles me, if you find that weird you're an arrogant gender-assuming bloodthirsty gun-loving cisgender bestial sexist incestuous white-previlege misogynistic biased raped privileged Nazi slave owner terrorist lesbian.
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Re: Purely Food

Postby Brego » Fri Sep 19, 2014 11:28 pm

Crazy Dev's ....... :(
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Re: Purely Food

Postby Tammer » Fri Sep 19, 2014 11:29 pm

JohnCarver wrote:You may now right click on an empty or growing pot to see it's purity.

And the pilgrims rejoiced!
edit: Holy cow so many good ideas in this update.
and thank you thank you! for this one:
JohnCarver wrote:Hitboxes on Carts are now much smaller.
Last edited by Tammer on Sat Sep 20, 2014 12:02 am, edited 2 times in total.
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Re: Purely Food

Postby Rele » Fri Sep 19, 2014 11:30 pm

Sheds, Hovels, Farmhouses, Townhouses, Brickhouses, Churches, Windmills, Braziers, Torchposts, Ore Smelters, Stampmills, Meatsmokers, Bread Ovens, Kilns, Presses and Turkey Coops must now be placed at least one tile away from other Structures just like Trees. No more walls made from odd things.


What happens to the ones that are currently not spaced 1 tile away from each other(Mainly sheds, smelters, stampmills, and ovens?)
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Re: Purely Food

Postby JohnCarver » Fri Sep 19, 2014 11:32 pm

Rele wrote:
What happens to the ones that are currently not spaced 1 tile away from each other(Mainly sheds, smelters, stampmills, and ovens?)


They are legacy buildings. However, all players shall take this as your official Warning that you are not allowed to have 'structure walls'. If you have an existing structure wall, and/or find some cute way to bug yourself a little structure wall, I reserve the right to torch your base. Do not have a wall of structures with a leanto or valuables hidden inside said wall, Use your first few minutes in the game to break at least one of the structures so you are playing fair and by the new rules.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby Brego » Fri Sep 19, 2014 11:33 pm

JohnCarver wrote:
Rele wrote:
What happens to the ones that are currently not spaced 1 tile away from each other(Mainly sheds, smelters, stampmills, and ovens?)


They are legacy buildings. However, all players shall take this as your official Warning that you are not allowed to have 'structure walls'. If you have an existing structure wall, and/or find some cute way to bug yourself a little structure wall, I reserve the right to torch your base. Do not have a wall of structures with a leanto or valuables hidden inside said wall, Use your first few minutes in the game to break at least one of the structures so you are playing fair and by the new rules.


why did you put sheds here ?????!what they did so bad?
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Re: Purely Food

Postby ericbomb » Fri Sep 19, 2014 11:37 pm

What if people have bits of structures in their wall made mostly of stone?
JohnCarver wrote:I reserve the right to torch your base.

JohnCarver wrote:I am offended!
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Re: Purely Food

Postby JohnCarver » Fri Sep 19, 2014 11:38 pm

Brego wrote:why did you put sheds here ?????!what they did so bad?


Sheds was an error. Sheds should be able to be placed next to each other still. I corrected the original post.

ericbomb wrote:What if people have bits of structures in their wall made mostly of stone?


My primary concern is that there is still a 'way' for somebody to enter your base and/or area of the world without going through a complete wall of structures. So long as that is true, you should be fine.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby Sephorin » Fri Sep 19, 2014 11:40 pm

Pras. Looking forward to playing with everything.
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Re: Purely Food

Postby thais » Fri Sep 19, 2014 11:43 pm

this sucks about sheds having to be one tile away from each other... they look so good when put together right next to eachother :cry:

and seriously, WHO makes a wall out of sheds?



EDIT: Just saw you changed it, nevermind!
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