Patch 2.2.0 Saleming Along

Announcements of major changes to Salem.

Re: Patch 2.2.0 Saleming Along

Postby Nikixos » Fri Jan 12, 2018 10:30 pm

Rifmaster wrote:The pest morel is already a great food to spam in the early days of an expedition, not sure why it needed to be easier to make. It's not like rabbit cuts are difficult to get.


The way i see it every food group has categories, 1 omega, 1 early 1 very late etc, if we want to balance them out we need to have similar grindy ingredients between each category
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Re: Patch 2.2.0 Saleming Along

Postby catote2 » Sat Jan 13, 2018 4:07 pm

Is there a new number, to the right of my right humour? My number is 4 and my madness is 3 (for playing the game), so what does it mean?
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Re: Patch 2.2.0 Saleming Along

Postby Zapt13 » Sat Jan 13, 2018 4:16 pm

Some clients tell you your madness level this way. You need to reduce your madness by: smoking tobacco, sleeping 8+ hours with teddybear, or using a hookah successfully.

In the future avoid gaining insanity, or work to reduce it by studying, picking flowers, and a variety of other activities.
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Re: Patch 2.2.0 Saleming Along

Postby MaxPlanck » Sat Jan 13, 2018 5:33 pm

Rifmaster wrote:Surf & Turf is already a great food, one capable of giving 160-180 in a humour when its high purity.


Have you ever made surf and turf? That is not the biles of a high purity surf and turf.
Not even lobster which has the highest multiplier gives that much.

I swear everytime I read Rif's posts I become more stupid.
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Re: Patch 2.2.0 Saleming Along

Postby Lusewing » Sat Jan 13, 2018 5:37 pm

Image

Its good but i certainly cant see it giving 160-180 in a humour.
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Re: Patch 2.2.0 Saleming Along

Postby catote2 » Sat Jan 13, 2018 6:38 pm

Zapt13 wrote:Some clients tell you your madness level this way. You need to reduce your madness by: smoking tobacco, sleeping 8+ hours with teddybear, or using a hookah successfully.

In the future avoid gaining insanity, or work to reduce it by studying, picking flowers, and a variety of other activities.


Thanks Zapt. Trouble is, this is Concord. Two madness levels from being online when Blood moon occurred. And no way to remove it, other than being online and doing kings orders, trying to reach the hookah. And thus gaining the 3rd level (too much online).

Madness easy to fix for experienced players. Same as hyperthermia...
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Re: Patch 2.2.0 Saleming Along

Postby Taipion » Sat Jan 13, 2018 7:16 pm

Lusewing wrote:Image

Its good but i certainly cant see it giving 160-180 in a humour.


According to the wiki, lobsters give 88.4 base max YB so "theoretical" times 2 is 176.8, real would be top at ~80% 159.12, I'd say that at least is close to 160. :D

[edit:] sorry forgot the 1.05 multiplier from the variable garlic, so a tiny bit more even

[edit2:] the numbers in the wiki might be a tiny bit off, as compared to Lusewings screenshot, those stats are more than what the wiki says for crawdad at that %, but less than what it would be according to the wiki while considering the variable 1.05 multiplier as well.
Last edited by Taipion on Sat Jan 13, 2018 7:21 pm, edited 2 times in total.
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Re: Patch 2.2.0 Saleming Along

Postby Rifmaster » Sat Jan 13, 2018 7:18 pm

MaxPlanck wrote:
Rifmaster wrote:Surf & Turf is already a great food, one capable of giving 160-180 in a humour when its high purity.


Have you ever made surf and turf? That is not the biles of a high purity surf and turf.
Not even lobster which has the highest multiplier gives that much.

I swear everytime I read Rif's posts I become more stupid.


Are you sure? I remember making them with 88%-or so lobster and it giving round that much, I could be wrong though.
Also ***** you guys argopelters aren't monsters, they're just glorified stick slinging turkeys
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Re: Patch 2.2.0 Saleming Along

Postby reeper_aut » Sun Jan 14, 2018 12:18 am

is there a plan to make waterways buildable? otherwise the raft won't make much sense if you base isn't at the shore
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Re: Patch 2.2.0 Saleming Along

Postby Ghoul » Mon Jan 15, 2018 8:18 pm

reeper_aut wrote:is there a plan to make waterways buildable? otherwise the raft won't make much sense if you base isn't at the shore

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