Stocking up on Tears

Announcements of major changes to Salem.

Re: Stocking up on Tears

Postby Ukhata » Wed Dec 17, 2014 2:14 pm

okay, i was just wondering :)
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Re: Stocking up on Tears

Postby Nektaris » Wed Dec 17, 2014 2:28 pm

Apparently you get sick few minutes after being infected, not instantly.
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
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Re: Stocking up on Tears

Postby pestilence123 » Wed Dec 17, 2014 5:59 pm

If someone built a wardrobe can he give a description here? Is it a copy of h&h wardrobe with the possibility of change clothes with one click or just a big box?
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Re: Stocking up on Tears

Postby Kandarim » Wed Dec 17, 2014 8:28 pm

pestilence123 wrote:If someone built a wardrobe can he give a description here? Is it a copy of h&h wardrobe with the possibility of change clothes with one click or just a big box?


as far as I had it described, it's just a large container that can hold clothes. In which case, it's useless. Can't vouch for this though.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Stocking up on Tears

Postby KruskDaMangled » Wed Dec 17, 2014 9:00 pm

Kandarim wrote:
pestilence123 wrote:If someone built a wardrobe can he give a description here? Is it a copy of h&h wardrobe with the possibility of change clothes with one click or just a big box?


as far as I had it described, it's just a large container that can hold clothes. In which case, it's useless. Can't vouch for this though.


In my understanding from having asked someone who built one about it, they seemingly have an extremely large amount of space for clothes, moreso than any other container. But only for clothes. Some players have a lot of clothes and hats, so for them, this is really the natural choice for that purpose.

Just like the Water Tower is now the obvious choice for sheer storage space/efficiency for liquids, but only liquids. (Whereas a barrel can hold wheat or pepper)
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Re: Stocking up on Tears

Postby tweenprinc3ss » Wed Dec 17, 2014 11:10 pm

OH THE TEARS THAT WILL RAIN!!
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Re: Stocking up on Tears

Postby JohnCarver » Wed Dec 17, 2014 11:12 pm

Mini Update #8
*Corrected a Typo in the Tooltip for Wild Columbine.
*Lowered the Inheritance Bonus from Mr. Puggles from 30%->10%.
*King's Purse now correctly displays how much silver it can hold (50,000)
*Bone Necklace has been changed From Herbs & Sprouts to Hunting and hideworking.
*Summon Killing a player with evidence that has no homestead drops Revenge Scents instead of Murder Scents.
*A witch who kills another Pilgrim through Witch-Craft will now leave a Witchcraft Scent instead of a Murder scent.
*The Scent will now drop at the point where the wtich casted her spell/doll/hex instead of the point where the pilgrim died.
*Revenge Skill requirements adjusted up slightly.
*New Skill: Sanctioned Mortification. Required for Whipping players in the stocks.
*Murder now unlocked with Rights and not Vandal.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Stocking up on Tears

Postby Nektaris » Wed Dec 17, 2014 11:16 pm

JohnCarver wrote:
Nektaris wrote:The formula to calculate Brazier's damage is still the same?


No.


Forgot to ask... Can we know the formula?
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
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Re: Stocking up on Tears

Postby JohnCarver » Wed Dec 17, 2014 11:18 pm

Sure. All you have to do is test it.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Stocking up on Tears

Postby Argentis » Thu Dec 18, 2014 12:11 am

JohnCarver wrote:Mini Update #8
*Corrected a Typo in the Tooltip for Wild Columbine.
*Lowered the Inheritance Bonus from Mr. Puggles from 30%->10%.
*King's Purse now correctly displays how much silver it can hold (50,000)
*Bone Necklace has been changed From Herbs & Sprouts to Hunting and hideworking.
*Summon Killing a player with evidence that has no homestead drops Revenge Scents instead of Murder Scents.
*A witch who kills another Pilgrim through Witch-Craft will now leave a Witchcraft Scent instead of a Murder scent.
*The Scent will now drop at the point where the wtich casted her spell/doll/hex instead of the point where the pilgrim died.
*Revenge Skill requirements adjusted up slightly.
*New Skill: Sanctioned Mortification. Required for Whipping players in the stocks.
*Murder now unlocked with Rights and not Vandal.


Bone Necklace?
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