Witch Tool for the Job

Announcements of major changes to Salem.

Re: Witch Tool for the Job

Postby DarkNacht » Sat Nov 01, 2014 2:33 am

Kandarim wrote:
Procne wrote:With 120 Herbs & Sprouts I planted 14 carrots.
4 gave the yield of 2, 10 gave the yield of 3. I feel nerfed.
Can anyone else share their yields?


8 roses, 138 herbs and sprouts, all yield 2. More information to come as I do the rest of my pots later.
Given that JC stated before he considers the game balanced around proficiencies at 700, I don't think it will improve anytime soon.

I'm getting a yield of 3 30-40% of the time so far with H&S 218 so it doesn't seem too bad.
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Re: Witch Tool for the Job

Postby Yasso » Sat Nov 01, 2014 2:42 am

Hey John, how about a chance to bleed from sword thrust??
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Re: Witch Tool for the Job

Postby Darwoth » Sat Nov 01, 2014 2:53 am

need to put the statues in so there can be at least one good thing about the patch.
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Re: Witch Tool for the Job

Postby DarkNacht » Sat Nov 01, 2014 3:20 am

Fracture reduces you to 1/3 your max YB and you can't move faster than walking, which is very nice, but it should last longer.
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Re: Witch Tool for the Job

Postby ericbomb » Sat Nov 01, 2014 3:26 am

Can you give a bit more info on the dolls? When you attune a doll to someone does it leave a scent? Can you attune them in Boston, granted it leaves a scent? Can we make a doll, give it to an alt, and have them deal with the negative effects when they use it on someone?

Or is all that none sense what we have to figure out?
JohnCarver wrote:I reserve the right to torch your base.

JohnCarver wrote:I am offended!
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Re: Witch Tool for the Job

Postby JohnCarver » Sat Nov 01, 2014 4:03 am

DarkNacht wrote:Fracture reduces you to 1/3 your max YB and you can't move faster than walking, which is very nice, but it should last longer.


It lasts forever if you do not splint it ¦]

Yasso wrote:Hey John, how about a chance to bleed from sword thrust??


Yes. This is on our list of things to do.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Witch Tool for the Job

Postby RonPaulFTW » Sat Nov 01, 2014 4:08 am

First item in a patch from MM I'm not a fan of.

I shouldn't be at risk of permadeath just for coming to boston.
Last edited by RonPaulFTW on Sat Nov 01, 2014 4:12 am, edited 1 time in total.
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Re: Witch Tool for the Job

Postby DarkNacht » Sat Nov 01, 2014 4:10 am

JohnCarver wrote:
DarkNacht wrote:Fracture reduces you to 1/3 your max YB and you can't move faster than walking, which is very nice, but it should last longer.


It lasts forever if you do not splint it ¦]

Yeah but with a splint it last like 15 minutes, it should take longer then that to walk it off.
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Re: Witch Tool for the Job

Postby JohnCarver » Sat Nov 01, 2014 4:15 am

RonPaulFTW wrote:I shouldn't be at risk of permadeath just for coming to boston.


I disagree. I've made it no secret that 'nowhere' should be totally safe. This patch is the first of many that reinforce that notion.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Witch Tool for the Job

Postby RonPaulFTW » Sat Nov 01, 2014 4:19 am

JohnCarver wrote:
RonPaulFTW wrote:I shouldn't be at risk of permadeath just for coming to boston.


I disagree. I've made it no secret that 'nowhere' should be totally safe. This patch is the first of many that reinforce that notion.


So we all just need a boston alt now? Seems a bit too far.
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