nonsonogiucas wrote:Feone wrote:but a cart is just too big of a pain to carry around on long foraging trips.
Gentlemen... this way please...
Carts being a pain in the ass on long trips has little to do with inventory extensions.
nonsonogiucas wrote:Feone wrote:but a cart is just too big of a pain to carry around on long foraging trips.
Gentlemen... this way please...
Feone wrote:Carts being a pain in the ass on long trips has little to do with inventory extensions.
Blood wrote:JohnCarver wrote:Development roadmap updated. Combat now priority over professions. This is more or less simply to give us more time to expand the professions and content further.
Artifice system will be getting some love so if I were y'all I would not be socketing my best stuff until the changes went into effect and you know the real outcome of your efforts.
As you said more civilian proficiencies are coming in, and i understand these will help with mining farming etc is there any that will be added to help with gathering or at least think about adding any like an extended pockets section that allow you to hold more berries or grass or some such(flower baskets). It is one thing i always envisioned for Salem was the travelers sacks from hnh where i could go out foraging for an hour or more to collect a substantial amount of items to use.
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
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