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1 Remove Permadeath
1.b Death Defying Mechanics
JohnCarver wrote:The cost of murder will be adjusted in a way that we will expect to bring much hate and tears. As for the insurance. If you are saying a small fraction of return, then certainly, we are already working on adjusting the inheritance system in that direction. If you are saying FULL restore while some magical insurance policy is active, then absolutely not.
Dev Note: Inheritance has been implemented with Estate Planning giving back a percentage of all proficiencies and humors owned at the time of the planning, and Paying Respects to the grave of the deceased (assuming you recovered the body) allowing even more recovery of proficiencies.
2 Bridges, or any other building over water
MagicManICT wrote:JinxDevona wrote:Been suggested.
Frequently. Thread closed.
Recently in this thread:
JohnCarver wrote:Already working on it. Bridges are basically a way for a player to convert a water tile to a land tile. I won't go into too much more detail than that, but its in the works.
See this recent thread where water defenses are proposed or search this forum for "bridges"...
Also see this comment from Jorb where he states that a major refactoring of how Salem world map works is needed for bridges to be possible (I believe the explanation also applies to similar structures over land, be warned).
Dev Note: A type of bridge has been implemented, the Mysterious Lilypad. We don't intend to add anything else.
3 Secure Trading
Dev Note: We have made several small changes to stalls to balance them, and may make more in the future, but the basics won't change.
Look into this thread for JohnCarver view on how he thinks the current trade mechanic adds to the uniqueness of the game.
3b Auction Houses
4 Item decay, repair state, tool or clothing consumption
TotalyMeow wrote:On a more related note, I think we have enough information to know how we should proceed with an item decay mechanic. One thing we've decided, is that we're going to put off implementing anything in the near future. We also don't want a 'china cabinet' situation; as I mentioned before, if we decide we will add decay, it will be balanced in such a way that your clothing will last a good long while, but it won't be something you do once and then never worry about again.
JohnCarver wrote:Lol... no.
Having to steer yourself, especially in combat, is too much a part of Salem to be changed.
This thread is a good example of what suggesting this again will get you.
6 Single Player Mode
No. This is a multiplayer game.
Also, if you haven't still, get yourself acquainted with The Current Development Roadmap in the announcement sections and avoid the embarrassment of proposing something that has already been planned.
7 Marijuana, Hemp, Tobacco
We know you want it. It's been asked for dozens of times. Drugs and tobacco have already been added to Salem and the mechanic may be expanded to hemp/marijuana some day, or it may not, please stop asking.
8 Store EVERYTHING in Stock Bins
Original Bin Thread:http://forum.salemthegame.com/viewtopic.php?f=12&t=12745&hilit=storage
Any help in the construction of The List is highly appreciated. I beg you to use this thread to contribute with ideas and materials, best if in the form of documented links to relevant threads, and nothing else.