On my main character I found a place to settle, built it up from scratch and was getting along just fine. Tonight I logged on to do some work, then logged off for dinner. Three hours later I logged back on to check on the progress of hides and dried fish when I noticed a lean-to on my property and my claim stone was gone. The perpetrator appeared (he had apparently been pilfering my goods for things to sell back in Boston and we almost crossed paths) and demanded that I leave "his" base. Anyway, he killed me and that was that. The person (probably 12 years old, as these things tend to go) didn't even have the decency to be honest that they were stealing my settlement. He kept claiming that he built it and was there first. The worst part about multiplayer games is the other players.
In the span of 3 hours, I lost over a months worth of work. I think it's far to easy for someone to come onto your claimed property and destroy your claim and take it over. I think you should have to really work at it. I think it should take no less than 5 hours and a good amount of food to refill your humors to actually destroy a claim. I understand the permadeath nature of this game, and the fragility of existence within Salem, but this, I think, is a leading cause of why there are so few players that resulted in scaling back to only one server. There has to be a balance struck between the vision of a brutal game and a decent size player base. The game seems designed to keep players away from the game, and I think that's sad. I'll keep playing, but I don't think I'll settle anywhere anytime soon. What's the point? There are far too many "griefers" in this shallow pool of a player base to make playing the game worth it, for me at least. I don't speak for anyone else. When I tell people about this game, I always have to say it's a hard game to love. Part of that is the other players and part of it is the, occasionally, poor game design. But there is a lot to love about Salem, and I enjoy most of it.