Ok so i can have plenty OH I MEAN PLENTY of ideas. So i will try to keep them gathered in one post.
The structure i will create is:
a) Subject of the idea
b) Examples of what it can offer
c) Skills to be developed
d) New Structures
Idea 1: Pet Dog
a) - Having a friendly dog around us:
b) - snifing for hidden truffles
- creating truffles hidden underground which we can't see, but a dog could sniff.
- having new recipes to use with truffles
- Developing the dog (or our character) so he can get more easily truffles, or better ones
- having the dog just wandering around my settlement, keeping snakes away
- giving orders to the dog (1-follow us 2- attack snake 3- bark to foreigners or not)
- having to feed the dog or he won't move (he doesn't die)
c) - Dog Care (to be able to buy/own a dog)
- Dog Teaching (to have expanded options for the dog, like the "attack snake" and "bark to visitors")
- Truffle snifing (for higher chances of the dog finding truffles)
- New Truffle Recipes (for Baking maybe?)
d) - Dog Shelter
-
Idea 2: Truffles
a) - Being able to find Truffles
b) - Characters can't find truffles because their hidden undergroud, only dogs/pigs can
- New Recipes (baking maybe?)
- There are hundreds of different Truffles species. There could be a few from the common to the more rare laying around the map in different seasons
- Truffles CAN'T BE planted
c) - Truffle snifing (without it, your dog/pig can't locate the truffles)
- Truffle cooking (to cook new recipes with truffles, or involve this recipes with other skills)
Idea 3: Cheese making
a) - Making Cheese
b) - Making 1 basic kind of CHEESE, but from which you can do other kinds of cheese when adding different products
- Cheese is made out of: Milk (which can come from: Cows, Buffalo, Goats, Sheep)
- You then can add different ingredients to produce a different variety of cheese (Black Peppers, Garlic, Chives, Cranberries, Herbs, Lemon Juice, Vinegar)
- Cheese would be shown in the rounded shape that everyone knows, and could be eaten in two serves
- when eaten once, it would show half the cheese in your inventory
- The process involves 3 steps: Curdling + Curd processing + Ripening
c) - Cheese Making (to create basic solid cheese)
- Advanced "Cheeser" (for those who want to create different cheese kinds, with added herbs and different ingredients)
d) - Curdling means acidifying the cheese. For this you can add vinegar for example. I suggest building a recipent to add the milk+vinegar (and mixing right after)
- Curd processing means cutting the cheese in blocks so water drains. I suggest building some kind of table with holes to represent this process, where cheese would be displayed on it
- Ripening is where the cheese ages and when the cheese gains flavour. I suggest building a rest house or furniture where the cheese is kept for a few weeks or month (cheese should rest for long periods of time)
Side Note: cheese is a complex and demanding product. It SHOULD age for long periods of time (i suggest 1 month?). There are just so many kinds of cheese one can make, it would be awesome if we could have a whole bunch of different products out of this
Idea 4: Animal Breeding
a) - Being able to keep animals in our settlement
b) - Milking a Cow, Buffalo, Goat or Sheep
- Having to feed with Hay the animals so they give milk (no Hay - no milk)
- Animals will give meat if you kill/butcher them
c) - Animal breeding (to be able to keep animals)
d) - Some kind of animal shelter
Idea 5: Well building
a) - Building a Well - which settlement doens't have a source of water?
b) - Taking water from the well to give to animals
- Taking water from the well to put out a fire?
- having to find a vein of water underground, so to find a source of water
- being able to poison a vein of water or a well directly (maybe with a dead animal)
c) - Water Prospecting (to find a vein of water)
- Water Exploration (to build a well and take water out of it)
d) - Well
Idea 6: Fires
a) - Having Fires in Salem
b) - Where there is a small fire, there can be BIG fires!
- Fires would carbonize trees, animals and products in the ground, but would not get easily in Settlements (?)
- Fires could be put out with Water
- After a fire, there is a booming of new seeds and plants on the burned ground
c) - Fire Havoc (to be allowed to start a fire)
- Controlled Fire (to start a fire in a controlled area on the map without if running uncontrolled)
Idea 7: Tree Planting
a) - Being able to plant Trees
b) - Planting trees?
c) - Tree Planting
Idea 8: Boats
a) - Building small rafts for transportation of Fishing
b) - Rafts could take us into deep water where larger fishes exist (only in those deep waters we could find Tuna or Cod Fish?)
c) - Reading the Stars (to be able to navigate in the deep waters)
d) - Harbour (from where a raft would depart and be built)
Idea 9: Horse Racing
a) - Horse Racing
- Racing with Horses
- Having different breeds of Horses, with different characteristics (faster or with better acceleration)
- Have lineage of Horses, with different stallions (stallion is genetically very important)
c) - Horse Riding (to be able to Ride a Horse)
- Horse Breeding (to be able to keep Horses and raise them)
- Horse Racing (to be able to race with a horse and push him to win)
d) - Horse Shelter (to keep the horses)
- Racing perimeter (where the races would be run)