No teleport to Boston

Forum for suggesting changes to Salem.

No teleport to Boston

Postby mrnuggets » Tue Sep 11, 2012 5:58 pm

Trading and peaceful relations would HAVE to develop between some of the people closer to one another. There would be settlements having reason to exist for being trade hubs, real trade routes would form, etc...

As people would gain skills/power/silver, some would have more reason to move towards Boston. All the while they'd be putting their precious character at an even greater risk, with trade routes being dangerous to take And Boston being a bottleneck. It would be a true step by step process.

Maybe a sort of Bostonian nobility would eventually come to be, with only very powerful characters living in the community there?

There would be new roles to fulfill within communities like people escorting others through these busy trade routes.

Again, the closer you'd want to live to Boston, the more powerful you'd have to be but the greater the opportunities and cash flow. Only those that would commit themselves a lot to the game could achieve it.

If you had to put the world and the relations its inhabitants have with each other on a map, it would look more like a spider spinning its web with Boston at the center than it is now, methinks. But maybe I'm wrong. IS ALL OF THIS PURE RUBBISH?

In conclusion and addition I know Salem must have been studied to fit a pretty stable model as it is now. Plus this could only work if many things were to be changed, like what people can build in town, the banking system and many others.

It's just an idea.

tl;dr A simple no teleport to Boston would change the way we interact and live in Salem
User avatar
mrnuggets
 
Posts: 18
Joined: Thu Sep 06, 2012 10:18 am
Location: West of Boston

Re: No teleport to Boston

Postby APXEOLOG » Tue Sep 11, 2012 6:52 pm

God of the Hardcore approves it.
You can call me 'arh'. No needs to distort my nickname :)
User avatar
APXEOLOG
 
Posts: 222
Joined: Wed Aug 01, 2012 4:23 am
Location: Russia, Murmansk

Re: No teleport to Boston

Postby milonti » Tue Sep 11, 2012 6:55 pm

Not going away any time soon. Especially since its the only link to the cash shop. Nor is it worth it to work on re-balancing features of the game that depend on it while they have so much to develop. This won't be a good thing to ask for until we're well into the actual release of the game.
User avatar
milonti
 
Posts: 216
Joined: Wed Aug 01, 2012 2:34 am

Re: No teleport to Boston

Postby Shoi » Tue Sep 11, 2012 7:14 pm

When the game goes Open I think that teleportation should have to be crafted or earned after a great deal of work like having to make a carriage of some sort that has to have two horses, or have hubs in the wilds were you can rent a horse to get to and from.

-edit added

That or like your first 2 or 5 teleports are free then there after you have to possibly pay silver or craft a specific item with resources to teleport.
Last edited by Shoi on Tue Sep 11, 2012 7:15 pm, edited 1 time in total.
User avatar
Shoi
 
Posts: 79
Joined: Fri Sep 07, 2012 8:46 pm

Re: No teleport to Boston

Postby Uberness » Tue Sep 11, 2012 7:14 pm

coming from HnH* I really like the idea of Boston being a quick teleport away for a trade. it offers a viable means to trade goods with others without the fear of death associated with meeting others out in the wild. of course you can try to trade with someone at thier settlement, but whats there to stop them from killing you and taking your goods? as the only way to gain silver from the game is also located in Boston if you're off on a corner of that web you mentioned you'll be too far away to ever make a single silver without a teleport or trading goods at far lower than costs so they can be sold up the grapevine back to Boston...I can see where you're coming from with this, but I just don't think the idea is sound for a game like this.

*in HnH people warp village to village for trades, these warps can get you killed, robbed, raided, or just griefed. as there is no central trade hub trading is high risk while with the hub here the only risk is scammers.
Uberness
 
Posts: 79
Joined: Sat Sep 08, 2012 5:55 am

Re: No teleport to Boston

Postby mrnuggets » Tue Sep 11, 2012 7:42 pm

APXEOLOG wrote:God of the Hardcore approves it.


Exactly. And Hardcore IS my God. :twisted:

Shoi wrote:When the game goes Open I think that teleportation should have to be crafted or earned after a great deal of work like having to make a carriage of some sort that has to have two horses, or have hubs in the wilds were you can rent a horse to get to and from.

-edit added

That or like your first 2 or 5 teleports are free then there after you have to possibly pay silver or craft a specific item with resources to teleport.


I like that idea. Really, teleporting to Boston in a click to sell/buy is making things too easy. Some of Salem's flavor is lost with it: why the big world full of wonders and possible dangers if you can simply do that and be done with it? Where people and resources are in relation to each other and Boston (or said trade hubs) should have more impact on the game. I really fear that at the end of the day people will play the game on their own, jealously guarding what they have or their town has, minding their own business, hardly impacting the world outside of their bubble and simply teleport for all business matters, hence my post. But giving a bit more thought to how and when one can teleport might be the right way to go.

Uberness wrote:coming from HnH* I really like the idea of Boston being a quick teleport away for a trade. it offers a viable means to trade goods with others without the fear of death associated with meeting others out in the wild. of course you can try to trade with someone at thier settlement, but whats there to stop them from killing you and taking your goods? as the only way to gain silver from the game is also located in Boston if you're off on a corner of that web you mentioned you'll be too far away to ever make a single silver without a teleport or trading goods at far lower than costs so they can be sold up the grapevine back to Boston...I can see where you're coming from with this, but I just don't think the idea is sound for a game like this.

*in HnH people warp village to village for trades, these warps can get you killed, robbed, raided, or just griefed. as there is no central trade hub trading is high risk while with the hub here the only risk is scammers.


Well, I have to admit, I have never played HnH. So if that kind of approach has been tried, and if there seem to be more shortcomings than benefits, so be it I guess.
User avatar
mrnuggets
 
Posts: 18
Joined: Thu Sep 06, 2012 10:18 am
Location: West of Boston

Re: No teleport to Boston

Postby Superiodity » Tue Sep 11, 2012 7:48 pm

Nobody is forcing you to teleport to Boston, if it's more of a personal pet peeve and you wish to be more "hardcore", why not just choose not to do it?
Personally I think it's great for trading, having access to the npc stalls and foraging around the biomes that aren't close to my claim but are close to Boston.
Image
User avatar
Superiodity
 
Posts: 181
Joined: Fri Aug 17, 2012 10:04 pm

Re: No teleport to Boston

Postby thl111 » Tue Sep 11, 2012 8:09 pm

I like the idea but as it might prove inconvenient to other weaker players. So I suggest given Boston the main trading hub, there will be several other smaller trading hubs out there and would generate less silver and act as regional trading outposts where traders can buy/sell things from farmers/miners living in the area. Then, in turn, these traders would flock their goods to Boston and distribute to people living near that area. About the regional trading hubs, they can be limited into 5 or 6 or more according to how people divide grids. And their positions don't have to be fixed. Devs could provide players a sort of chit to open safe market like a fair in those old days during a certain amount of time, say, 2 weeks. There would be an announcement by either Salem's system or through Tumbleweed courant (Salem's newspaper atm) on when and where the fairs take place. The towns who open fair have to provide protection for trading route within a certain radius from the fair. Fair position could be right in town or some distance from it depends on town's mayor decision. Towns which organize these fairs would have huge benefits from trading and taxing of stalls and merchants but have some risks as well.
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)
User avatar
thl111
 
Posts: 393
Joined: Wed Aug 01, 2012 1:28 am

Re: No teleport to Boston

Postby mrnuggets » Tue Sep 11, 2012 8:12 pm

Superiodity wrote:Nobody is forcing you to teleport to Boston, if it's more of a personal pet peeve and you wish to be more "hardcore", why not just choose not to do it?
Personally I think it's great for trading, having access to the npc stalls and foraging around the biomes that aren't close to my claim but are close to Boston.


It's hardly a pet peeve. The main thinking was that, far from Boston, there would have to be other towns to fill the role that Boston has of being THE SINGLE trade hub. I don't want to have to trek for 10 hours to sell stuff, just like any other guy. As such I thought it'd be great to instead have player-run towns, with buildable banks, stalls and whatnot, at the four corners of the map that you cold go to, being so far away from Boston yourself.

Right now, Boston is THE hub, reachable with a single click. Everything can be found there. At roughly the same price, most of the time. I thought it would be a way to make trade and travel more interesting.

But I admit, I love to wander, forage, discover the sights more than I like instant teleporting. Yeah, you are right, it would be a bit forcing things down one's throat if that's not everyone's cup of tea.

To tell you the truth, I was thinking of Tina Turner's town Barter Town in Mad Max when I thought of that. You could say that you had the post-apocalyptic equivalent of farmers/griefers/traders going there to sell and buy and it didn't seem like it was an easy journey. They had to try and make the most of it.

Maybe it would make more sense if there were carrying mules to carry more stuff or horses as Shoi mentioned.


thl111 wrote:I like the idea but as it might prove inconvenient to other weaker players. So I suggest given Boston the main trading hub, there will be several other smaller trading hubs out there and would generate less silver and act as regional trading outposts where traders can buy/sell things from farmers/miners living in the area. Then, in turn, these traders would flock their goods to Boston and distribute to people living near that area. About the regional trading hubs, they can be limited into 5 or 6 or more according to how people divide grids. And their positions don't have to be fixed. Devs could provide players a sort of chit to open safe market like a fair in those old days during a certain amount of time, say, 2 weeks. There would be an announcement by either Salem's system or through Tumbleweed courant (Salem's newspaper atm) on when and where the fairs take place. The towns who open fair have to provide protection for trading route within a certain radius from the fair. Fair position could be right in town or some distance from it depends on town's mayor decision. Towns which organize these fairs would have huge benefits from trading and taxing of stalls and merchants but have some risks as well.


I like some of those ideas :)
User avatar
mrnuggets
 
Posts: 18
Joined: Thu Sep 06, 2012 10:18 am
Location: West of Boston

Re: No teleport to Boston

Postby Qukatt » Tue Sep 11, 2012 8:41 pm

perhaps, in order to separate the high from the lowbies you could lose your port to boston ability when you take a certain skill?

such as losing the use of the guides when you take rights of the Englishman. You could lose teleport to Boston upon.. I dunno.. Murdering skill.. or. some other unrelated skill.


It wouldn't be a huge deal and I would rather like to lose the port IF we could get a town skill for building an NPC stall in our own towns (insane expense, need to invite an NPC to stay, maybe need regular trade to keep them happy enough to stay.. I dunno. )
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out. - Battlebug (Sw:tor forums pre-wipe)
User avatar
Qukatt
 
Posts: 188
Joined: Wed Aug 01, 2012 9:39 am
Location: UK

Next

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 23 guests

cron