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				Cannibalism and Head Collecting
				
Posted: 
Fri Mar 21, 2014 8:19 amby enemyunknown
				No, really - why not? We got a lot of violence in Salem already - let's make it historical.
There are many proved facts of cannibalism among the first english settlers in New World. So put characters corpses for a good use and let 'em be skinned and butchered like ordinary animals. Consuming human meat may put a huge de-buff on char. Human bones may be used as well.
Extracting human skull with a name of it's owner in description may be a nice feature for PKs, who want to make own collection or make a proof of someone's kill.
			 
			
		
			
				Re: Cannibalism
				
Posted: 
Sun Mar 23, 2014 12:24 amby pistolshrimp
				Yes to cannibalism. It should be its own separate skill learned after Cain and Able. Instead of a brain you should get a human heart which has gluttony values equal to the player it came from.
			 
			
		
			
				Re: Cannibalism
				
Posted: 
Sun Mar 23, 2014 1:55 amby Dallane
				There is a thread on this and why they don't want to do it already.
			 
			
		
			
				Re: Cannibalism
				
Posted: 
Sun Mar 23, 2014 2:15 amby Whiskybob
				Dallane wrote:There is a thread on this and why they don't want to do it already.
Cause its the fastest way of spreading Cleague?
 
			
		
			
				Re: Cannibalism
				
Posted: 
Sun Mar 23, 2014 2:20 amby Dallane
				Whiskybob wrote:Dallane wrote:There is a thread on this and why they don't want to do it already.
Cause its the fastest way of spreading Cleague?
 
One of many reasons yes
 
			
		
			
				Re: Cannibalism
				
Posted: 
Sun Mar 23, 2014 12:50 pmby NightBreed
				Gettin' named skull may be the best way to prove someone's murder or assasination. Trading human heads/skulls and hearts (especially - taken from honored victims) may be an awesome trading possibility.
I wander why it's not in game already - some other hardcore sanboxes already go it (like Mortal Online). And no one looks hurt too much about heads collections.
I don't think there is something what can hurt in game more than perma-death, so any violence and gore will not make anyone to **** bricks here.
			 
			
		
			
				Re: Cannibalism
				
Posted: 
Sun Mar 23, 2014 2:50 pmby Dallane
				NightBreed wrote:Gettin' named skull may be the best way to prove someone's murder or assasination. Trading human heads/skulls and hearts (especially - taken from honored victims) may be an awesome trading possibility.
I wander why it's not in game already - some other hardcore sanboxes already go it (like Mortal Online). And no one looks hurt too much about heads collections.
I don't think there is something what can hurt in game more than perma-death, so any violence and gore will not make anyone to **** bricks here.
Its very dark and fits mortal online well.
Collecting heads/hearts is not something us civilized colonist do
 
			
		
			
				Re: Cannibalism
				
Posted: 
Sun Mar 23, 2014 2:51 pmby fox
				who knows....  
![Trollface ¦]](./images/smilies/troll.gif)
 
			
		
			
				Re: Cannibalism
				
Posted: 
Sun Mar 23, 2014 5:31 pmby darnokpl
				Dallane wrote:Its very dark and fits mortal online well.
Collecting heads/hearts is not something us civilized colonist do
Right because colonists killed each other 

As for cannibalism, just NO.
 
			
		
			
				Re: Cannibalism
				
Posted: 
Mon Mar 24, 2014 7:35 amby NightBreed
				Dallane wrote:Collecting heads/hearts is not something us civilized colonist do
darnokpl wrote:As for cannibalism, just NO.
I miss those times when players enjoyed grafic violence and brutality. Feel myself lost in this new world of "clean & friendly" gameplaying.