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Ojects that are used should break

Posted:
Wed Mar 19, 2014 4:29 pm
by bashem
I've been thinking that structures that are used like Kilns and ore smelters should break. When I say break I mean that they need to be repaired not destroyed. When you right click on the broken structure a menu could pop up showing what materials you need to fix it. It could break after a set time period and number of uses. The materials could also be randomly chosen from the materials used to make it.
I thought this would help make sure that materials are always needed and help in creating a constant trade system.
*not sure if this is already in game I haven't encountered it yet*
Re: Ojects that are used should break

Posted:
Wed Mar 19, 2014 4:31 pm
by Procne
It is in game and is called "decay". Almost all built objects can decay and require repair. Unless they are on claim. But then, claims have their upkeep.
Re: Ojects that are used should break

Posted:
Wed Mar 19, 2014 7:54 pm
by bashem
I'm talking for items on claim. Also that they just break, not disappear.
Re: Ojects that are used should break

Posted:
Wed Mar 19, 2014 8:06 pm
by Procne
But we already pay upkeep for them not getting broken.
I'm having bad memories from Wurm where I had to regularly run around and repair stuff.
Re: Ojects that are used should break

Posted:
Wed Mar 19, 2014 8:17 pm
by _Gunnar
Yeah, i think this would just be tedious.
Re: Ojects that are used should break

Posted:
Thu Mar 20, 2014 2:43 am
by iamah
nice idea, but I think the game is already stacked on this type of mechanic... so many little things to take care of... it should explore new directions