Timber pile & coal clamps.

I'd like to suggest advanced versions of the timber pile & coal clamps.
These two particular structures become a very repetetive chore involving lots and lots of boring clicking, a chore that won't go away and only becomes longer and longer as the need for these recourses increases. It bugs me that in a game where so many advancements can be crafted theres no upgrade for these basic recourses.
To fix this perhaps an advanced version of these could be added. These buildings would require higher skills as well as a bigger up front cost to create after which instead of having to be rebuilt from scratch they can simply be restocked.
To restock these buildings the player would have to load one or more logs into the structure & click it once to chop these up into blocks/planks. These items would then automatically be added into the structure. Once full the advanced timber pile would start it's drying cycle & the advanced coal clamp would have to be lit, much like a smelter.
Once the cycle is completed the finished recourses can then be withdrawn as normal, with the same failure & inspirational yields.
These buildings would be no faster than the regular versions but they'd make the chore of setting up these recourses less demanding on the player, especially a lot less clicking and close attention being involved.
These two particular structures become a very repetetive chore involving lots and lots of boring clicking, a chore that won't go away and only becomes longer and longer as the need for these recourses increases. It bugs me that in a game where so many advancements can be crafted theres no upgrade for these basic recourses.
To fix this perhaps an advanced version of these could be added. These buildings would require higher skills as well as a bigger up front cost to create after which instead of having to be rebuilt from scratch they can simply be restocked.
To restock these buildings the player would have to load one or more logs into the structure & click it once to chop these up into blocks/planks. These items would then automatically be added into the structure. Once full the advanced timber pile would start it's drying cycle & the advanced coal clamp would have to be lit, much like a smelter.
Once the cycle is completed the finished recourses can then be withdrawn as normal, with the same failure & inspirational yields.
These buildings would be no faster than the regular versions but they'd make the chore of setting up these recourses less demanding on the player, especially a lot less clicking and close attention being involved.