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New proficiency - Seafaring

PostPosted: Tue Mar 18, 2014 12:18 pm
by RonPaulFTW
I think there should be a new proficiency seafaring.

It would unlock skills that allow for things like building harpoons, hunting whales from rowboats, building docks, and building the large boats we see in Providence.

The vast ocean should be as unforgiving as darkness. Risk of whales destroying your boat, fear debuffs the further you are from land, and increased risk of storms to drown you and destroy your expensive boat. Higher levels of skills would reduce fear and chance of your boat sinking in a storm.

You should be able to sell dried cod, and whale oil to NPCs. This is historically a large part of New England's economy.

Better yet once you are skilled enough you take the risk and sail your large boat to eastern end of map and sell goods to Britain.

You can sell the same goods to NPCs in London for more silver than in Providence. You can buy the same goods (and maybe some other cools ones like special clothes etc...)

Large boats could take several players just to steer. Maybe drowning deep in ocean constitutes permadeath or some nuking of character skills. It should be a very harsh trip, but the rewards should be worth it.

Re: New proficiency - Seafaring

PostPosted: Tue Mar 18, 2014 12:26 pm
by Whiskybob
2hard2code.

Re: New proficiency - Seafaring

PostPosted: Tue Mar 18, 2014 2:14 pm
by Dallane
I would love to adventure the seas

Re: New proficiency - Seafaring

PostPosted: Tue Mar 18, 2014 8:49 pm
by Feone
This sounds like a very interesting addition. I foresee pirate factions if this is added.

Re: New proficiency - Seafaring

PostPosted: Tue Mar 18, 2014 10:14 pm
by RonPaulFTW
Feone wrote:This sounds like a very interesting addition. I foresee pirate factions if this is added.


Maybe we could buy cannons

Re: New proficiency - Seafaring

PostPosted: Tue Mar 18, 2014 10:54 pm
by Dallane
All those nice things :(

Re: New proficiency - Seafaring

PostPosted: Wed Mar 19, 2014 1:33 am
by cannibalkirby
+1 This is a top notch idea, Jorbtar should jot this down for a future large update xD would add a whole new aspect to the game without changing anything at the core

Re: New proficiency - Seafaring

PostPosted: Wed Mar 19, 2014 8:30 am
by darnokpl
RonPaulFTW wrote:
Feone wrote:This sounds like a very interesting addition. I foresee pirate factions if this is added.


Maybe we could buy cannons


And put them where? On kanoes?
First we would need bigger ships, but you can't protect things you have on water, so every large (not pickable) ship would be lost.
So first we need port like structure with its own walls over the water, where we can dock our ships and logout :)

Re: New proficiency - Seafaring

PostPosted: Wed Mar 19, 2014 1:02 pm
by RonPaulFTW
darnokpl wrote:
RonPaulFTW wrote:
Feone wrote:This sounds like a very interesting addition. I foresee pirate factions if this is added.


Maybe we could buy cannons


And put them where? On kanoes?
First we would need bigger ships, but you can't protect things you have on water, so every large (not pickable) ship would be lost.
So first we need port like structure with its own walls over the water, where we can dock our ships and logout :)


OP mentions docks and large ships.

I'd be happy if we got even part of what i mentioned. I think the vast ocean holds a lot of promise for additional gameplay and adventure.

Re: New proficiency - Seafaring

PostPosted: Wed Mar 19, 2014 1:59 pm
by Dallane
darnokpl wrote:
RonPaulFTW wrote:
Feone wrote:This sounds like a very interesting addition. I foresee pirate factions if this is added.


Maybe we could buy cannons


And put them where? On kanoes?
First we would need bigger ships, but you can't protect things you have on water, so every large (not pickable) ship would be lost.
So first we need port like structure with its own walls over the water, where we can dock our ships and logout :)


Please read the OP before making bad misinformed post