New proficiency - Seafaring

Forum for suggesting changes to Salem.

New proficiency - Seafaring

Postby RonPaulFTW » Tue Mar 18, 2014 12:18 pm

I think there should be a new proficiency seafaring.

It would unlock skills that allow for things like building harpoons, hunting whales from rowboats, building docks, and building the large boats we see in Providence.

The vast ocean should be as unforgiving as darkness. Risk of whales destroying your boat, fear debuffs the further you are from land, and increased risk of storms to drown you and destroy your expensive boat. Higher levels of skills would reduce fear and chance of your boat sinking in a storm.

You should be able to sell dried cod, and whale oil to NPCs. This is historically a large part of New England's economy.

Better yet once you are skilled enough you take the risk and sail your large boat to eastern end of map and sell goods to Britain.

You can sell the same goods to NPCs in London for more silver than in Providence. You can buy the same goods (and maybe some other cools ones like special clothes etc...)

Large boats could take several players just to steer. Maybe drowning deep in ocean constitutes permadeath or some nuking of character skills. It should be a very harsh trip, but the rewards should be worth it.
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Re: New proficiency - Seafaring

Postby Whiskybob » Tue Mar 18, 2014 12:26 pm

2hard2code.
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Re: New proficiency - Seafaring

Postby Dallane » Tue Mar 18, 2014 2:14 pm

I would love to adventure the seas
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Re: New proficiency - Seafaring

Postby Feone » Tue Mar 18, 2014 8:49 pm

This sounds like a very interesting addition. I foresee pirate factions if this is added.
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Re: New proficiency - Seafaring

Postby RonPaulFTW » Tue Mar 18, 2014 10:14 pm

Feone wrote:This sounds like a very interesting addition. I foresee pirate factions if this is added.


Maybe we could buy cannons
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Re: New proficiency - Seafaring

Postby Dallane » Tue Mar 18, 2014 10:54 pm

All those nice things :(
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Re: New proficiency - Seafaring

Postby cannibalkirby » Wed Mar 19, 2014 1:33 am

+1 This is a top notch idea, Jorbtar should jot this down for a future large update xD would add a whole new aspect to the game without changing anything at the core
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Re: New proficiency - Seafaring

Postby darnokpl » Wed Mar 19, 2014 8:30 am

RonPaulFTW wrote:
Feone wrote:This sounds like a very interesting addition. I foresee pirate factions if this is added.


Maybe we could buy cannons


And put them where? On kanoes?
First we would need bigger ships, but you can't protect things you have on water, so every large (not pickable) ship would be lost.
So first we need port like structure with its own walls over the water, where we can dock our ships and logout :)
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Re: New proficiency - Seafaring

Postby RonPaulFTW » Wed Mar 19, 2014 1:02 pm

darnokpl wrote:
RonPaulFTW wrote:
Feone wrote:This sounds like a very interesting addition. I foresee pirate factions if this is added.


Maybe we could buy cannons


And put them where? On kanoes?
First we would need bigger ships, but you can't protect things you have on water, so every large (not pickable) ship would be lost.
So first we need port like structure with its own walls over the water, where we can dock our ships and logout :)


OP mentions docks and large ships.

I'd be happy if we got even part of what i mentioned. I think the vast ocean holds a lot of promise for additional gameplay and adventure.
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Re: New proficiency - Seafaring

Postby Dallane » Wed Mar 19, 2014 1:59 pm

darnokpl wrote:
RonPaulFTW wrote:
Feone wrote:This sounds like a very interesting addition. I foresee pirate factions if this is added.


Maybe we could buy cannons


And put them where? On kanoes?
First we would need bigger ships, but you can't protect things you have on water, so every large (not pickable) ship would be lost.
So first we need port like structure with its own walls over the water, where we can dock our ships and logout :)


Please read the OP before making bad misinformed post
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