Suggestion: Hunting/Tracking Expansion

I would like to propose a relatively simple addendum to the tracking skills currently on offer.
First, a new skill, related to Indian Tracking, called Subterfuge and Skullduggery or something similar should be added. This skill would allow the player to toggle on a hidden stance that allows him or her, provided they aren’t moving, to go radar dark. Players would not, of course, vanish from the screen, and they would become radar visible if they moved, but if they remain still they could be partially hidden.
Related to this would be a few craftables. Branches, nuts, and leaves might allow a person to temporarily (until they move, say), look like a Myrtle Oak. Other temporary disguises could be possible. This related feature is not necessary, though it seems like it could be fun.
The purpose of this skill would be to allow both the tracking of other players and the setting up of ambushes, while also letting the tracked individual more easily hide from pursuit. Higher levels of related skills might make detecting hidden players easier through tracking.
Additionally, the hidden stance could be made to allow slow movement with an accompanying humour drain.
Second, a subsequent skill likely requiring much higher Cloak and Dagger levels, would unlock the ability to briefly imitate other animals. By using, say, a dried beaver pelt and some other consumables, the player could for a few minutes resemble and move like the imitated animal (though not exactly like, of course – this would require a bit of artwork).
The purpose of this skill is not to ambush other players, but rather to sneak up on animals without triggering their flee response. Some modification to animal behavior patterns would be required, but that should already be on the agenda (though probably low priority). Rabbits should run from snakes, deer from bear, etc. With this skill, a hunter could, using consumables, imitate the appropriate animal and sneak up on prey.
Thoughts?
First, a new skill, related to Indian Tracking, called Subterfuge and Skullduggery or something similar should be added. This skill would allow the player to toggle on a hidden stance that allows him or her, provided they aren’t moving, to go radar dark. Players would not, of course, vanish from the screen, and they would become radar visible if they moved, but if they remain still they could be partially hidden.
Related to this would be a few craftables. Branches, nuts, and leaves might allow a person to temporarily (until they move, say), look like a Myrtle Oak. Other temporary disguises could be possible. This related feature is not necessary, though it seems like it could be fun.
The purpose of this skill would be to allow both the tracking of other players and the setting up of ambushes, while also letting the tracked individual more easily hide from pursuit. Higher levels of related skills might make detecting hidden players easier through tracking.
Additionally, the hidden stance could be made to allow slow movement with an accompanying humour drain.
Second, a subsequent skill likely requiring much higher Cloak and Dagger levels, would unlock the ability to briefly imitate other animals. By using, say, a dried beaver pelt and some other consumables, the player could for a few minutes resemble and move like the imitated animal (though not exactly like, of course – this would require a bit of artwork).
The purpose of this skill is not to ambush other players, but rather to sneak up on animals without triggering their flee response. Some modification to animal behavior patterns would be required, but that should already be on the agenda (though probably low priority). Rabbits should run from snakes, deer from bear, etc. With this skill, a hunter could, using consumables, imitate the appropriate animal and sneak up on prey.
Thoughts?