Again a rough idea but here goes:
A player may only build traps/snares on their claim. They take up space. They are invisible to everyone barring the claim owner and anyone who has vandalism permissions to the claim. They only activate when someone enters the claim without rights. Traps may also be applied to containers and gates (similar to locks), only one trap per object. If a player de-homesteads their claim traps become dormant.
Skill : Traps And Snares
Child Of : Mechanics
Extra Profs : +2500 cloak and dagger
Traps :
Name : Poison Needle
Crafting Recipe : 1 Etterfang, 1 metal bar
Skill Required : Coffer Making, Traps And Snares
Applied To : Chest, Cabinet, Gate
Trigger : ON OPEN
Effect & Notes : Inflicts poison when the object is used by someone. Single use only.
Name : Bear In A Box
Crafting Recipe : 1 bear pelt, normal chest items, 1 metal bar
Skill Required : Coffer Making, Traps And Snares
Applied To : Built
Trigger : ON OPEN
Effect & Notes : When opened a bear leaps out giving a fright, inflicting the fear debuffs (level of debuff varies by purity). Looks like a normal chest. Multiple use. Becomes visible until reset by owner
Name : Pit Of Doom
Crafting Recipe : 30 bricks, 2 metal bars, 4 planks
Skill Required : Traps And Snares
Applied To : Built (2x2)
Trigger : ON WALK
Effect & Notes : Throws the victim into a pit (makes their sprite vanish and immobilises them), pit becomes visible until reset by owner and the option to climb out is there (success rate depends on mines and mountains and is buffed by climb skills, failure inflicts damage). CANNOT be built next to another pit. Right clicking on pit is used to climb out. Becomes passable while unset to everyone. Difficulty to escape based on purity. Player can ALWAYS teleport back to homestead/boston if stuck.
Name : Loose Plank
Crafting Recipe : 1 plank, 2 nails, 1 metal bar
Skill Required : Traps And Snares, Carpentry
Applied To : Built inside a hut (1x1)
Trigger : On walk
Effects & Notes : When triggered inflicts blood damage upon the victim, cannot be built next to another loose plank. Damage based on purity
Name : Caltrops
Crafting Recipe : 12 nails per tile
Skill Required : Traps And Snares, Blacksmithing
Applied To : Built outside
Trigger : On walk
Effects & Notes : When triggered inflicts blood and tellow bile damage upon the victim, damage based on purity. Single use. (1x1 tile size)
Name : Phlegm Purge
Crafting Recipe : 1 phlegmpurge sapling (found naturally in the darkness as hostile to all), prepared plantpot
Skill Required : Horticulture
Applied To : Plantpot
Trigger : Proximity (similar to braziers)
Effects & Notes : Fires phlegm draining globules (purity effects damage). Slow rate of fire (1 globule per 3 mins)