Potjeh wrote:Personally I'd prefer qualityless ore, with charcoal, smelters and lime being the only determinators of metal quality.
I did enjoy that system from haven, but due to this world being nodeless, that'll require many ingredients to have purity raising methods. How would we get better bricks without clay nodes? Or better lime without lime nodes?
It also raises the ugly truth of needing 4 production chains if you want all 4 purities, and that just sounds like a pain.
As for the mention of all purities in one defended position: How is that any different from farming? You can have all your high value seeds growing at the center of a heavily defended town. Because none of this is equipment based, but grind based instead, no one can just raid a place once and magically get metal purity. Everyone would have to start from essentially scratch. That can be considered a good or bad thing depending.
Anyway, it's just a thought, lots of good points raised.