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Dry Timber pile decay is too severe in a populated area

Posted:
Sat Jul 06, 2013 5:11 pm
by ZtyX
Dry Timber pile decay is too severe in a populated area
Please decrease the decay rate of dry timber piles or at least create a way to repair them. I have some dry timber piles that I didn't claim because my claim is already too big. Me and my friends travel/teleport/enter & exit house & mine in the area and one of the piles is practically gone. It's very concerning beacuse dry boards are an important and valuable resource.
Re: Dry Timber pile decay is too severe in a populated area

Posted:
Sat Jul 06, 2013 6:13 pm
by Thor
I had 4 timber piles outside my claim and I gathered all of them, no problems there..
Re: Dry Timber pile decay is too severe in a populated area

Posted:
Sat Jul 06, 2013 7:24 pm
by jwhitehorn
Make a bigger claim.
Chief PeePooKaKa
MM Tribe
Re: Dry Timber pile decay is too severe in a populated area

Posted:
Sat Jul 06, 2013 7:50 pm
by DarkNacht
Your claim cannot ever be too big, only your income too small.
Even when my Timber piles where off claim I never had a problem with decay, either your leaving them out for a week, if you are just collect them once they turn, or someone is stealing them just claim them and this will fix the problem, or at least make them leave a scent.
Re: Dry Timber pile decay is too severe in a populated area

Posted:
Sat Jul 06, 2013 8:11 pm
by Dallane
ZtyX wrote:Dry Timber pile decay is too severe in a populated area
Please decrease the decay rate of dry timber piles or at least create a way to repair them. I have some dry timber piles that I didn't claim because my claim is already too big. Me and my friends travel/teleport/enter & exit house & mine in the area and one of the piles is practically gone. It's very concerning beacuse dry boards are an important and valuable resource.
Problem is a easy fix if you make more room, fence it off and pave the area
Re: Dry Timber pile decay is too severe in a populated area

Posted:
Sat Jul 06, 2013 10:18 pm
by martinuzz
The main problem with timber piles is not player traffice, but animal spawns. Every animal chilling near them can cause rot. Especially crickets and bunnies are disastrous, since they spawn in packs.
If you really want decayless timberpiles you have to
1) make sure nothing, including other timber piles or walls, is within 5 tile radius of a timber pile
2) build them in an enclosed area, to prevent dumb noobs from roasting meats next to it
3) pave the entire enclosed area. Wildlife does not spawn on pavement
Personally, I never bothered with 2) and 3). Just spacing them apart and taking some rot for granted is good enough for me.
Re: Dry Timber pile decay is too severe in a populated area

Posted:
Sat Jul 06, 2013 10:46 pm
by jwhitehorn
martinuzz wrote:The main problem with timber piles is not player traffice, but animal spawns. Every animal chilling near them can cause rot. Especially crickets and bunnies are disastrous, since they spawn in packs.
If you really want decayless timberpiles you have to
1) make sure nothing, including other timber piles or walls, is within 5 tile radius of a timber pile
2) build them in an enclosed area, to prevent dumb noobs from roasting meats next to it
3) pave the entire enclosed area. Wildlife does not spawn on pavement
Personally, I never bothered with 2) and 3). Just spacing them apart and taking some rot for granted is good enough for me.
He is talking about decay ticks not mold failure rate.
Chief PeePooKaKa
MM Tribe
Re: Dry Timber pile decay is too severe in a populated area

Posted:
Sun Jul 07, 2013 5:45 am
by martinuzz
Oh. Indeed.
In that case, why don't you get the skill to build plank fence, and store those dry boards, 15 per tile?
Re: Dry Timber pile decay is too severe in a populated area

Posted:
Sun Jul 07, 2013 1:40 pm
by ZtyX
jwhitehorn wrote:Make a bigger claim.
Chief PeePooKaKa
MM Tribe
Yeah, it's already 3000 m2. I can't afford it and I'd like to avoid expanding it.
On another note, thanks for the good information posted in this topic.
Re: Dry Timber pile decay is too severe in a populated area

Posted:
Sun Jul 07, 2013 1:50 pm
by DarkNacht
Thats not very big make more money and expand it, also if you want your outer walls to be useful your claim should extend far enough past your walls to nearly cover your drying piles anyway so you should not have to extend it more than a couple of meters.