Tonkyhonk wrote:being able to gather people is power.
you dont always want to give such power to your enemy town.
Well, you could outbid them or make their marketplace less profitable by raiding incoming merchants...
baronbowden wrote:Player Run Village Stall - 0 tax rate on both ends
Cities need to generate some income with the market stalls on their marketplace. Maybe having a marketplace would be interesting enough without income but with income cities are going to benefit from the development of their neighbourhood and so start to care about them. If there are more players in the neighbourhood more players will port into that city. Supplying them with goods will make them flourish - so more trade will be generated. Otherwise, if city doesn`t attract enough merchants, or doesn`t care for a good stock of goods itself people may leave and settle near a better city. Cities would get a direct impact to development of their neighbourhood.
Economy would also determine the price for city trades. A city won`t pay much more for the trading rights as they generate income with it.
baronbowden wrote:the problem though with the port El,
Depending on who set up the market it could suck SOO badly.. and then you are stuck for 2 weeks not being able to get to Boston.
B
Yeah - you are right about that - but: you can also get a bad spawn position right now. We also could make sure, that those cities have a stall of boston trading company selling the most common goods. But I`m quite sure cities will ensure having the most common goods available by itself.