Arillious wrote:Here's another person who ran into a road block when using the sawbuck.
http://forum.salemgame.com/viewtopic.php?f=5&t=598
If right clicking the sawbuck simply showed that it was expecting a fresh tree it would go a very long way.
now that is not a good example if youre talking about "intuitive".
you dont want weak timbers, you wouldnt want to use a hollow log to do woodworking, would you?
gates needing 2 tiles is a rather fair example, though, because there is no way knowing that by intuition.