Realistic limitations, or are they unnecessary.

Forum for suggesting changes to Salem.

Realistic limitations, or are they unnecessary.

Postby Droj » Sun May 12, 2013 11:04 pm

Originally posted in this thread, but OP requested I make my own thread since it deviated from the topic's discussion.

it is unusual for a sandbox game to not have limits on certain aspects such as character skill/strength. for example in eve-online you have skills each having a maximum level of 5 and ships & modules representing a limit on overall character strength. In Salem you have biles that can be increased to levels of insanity albeit at a range where it does become extremely difficult to increase any further using current foods available in the game.

the difference between a new pilgrims bile stat and a well progressed pilgrim's say 300+ is so much is it even necessary for a sandbox game? Some say a 60 biled character is well suited to anything game play wise so wouldn't a limit say 100 represent the optimal? it would then make it a lot easier to balance aspects of game play when the realistic limits are known. Things like clothing and artifices could then represent the imbalance of equality since there would realistically be a limit on the achievable strength of a character based on biles before added modifications.

I believe this would promote more active faction vs. faction warfare as the value of strength is not only perceived by numbers but also by character modification. To better illustrate, this could be your 300 spartans vs. 10,000 persians if you like. Player's in my opinion would also find knowing realistic limits a more enjoyable experience when relating to structuring and building new characters. It would promote a more forgiving mentality and detach those who don't from the one-character-only forever ideal.

At lot of people talk of 'endgame' but isn't that something that is persistent in a sandbox mmo. So could argue it doesn't actually exist. A world's state will always be continually mutable and therefore never-ending, bases will be built and razed, characters will be born and killed; this isn't a typical run of the mill mindless dungeon grinder where the possibilities are finite.
***** the Treaty!
loftar wrote:I not like, you not get
User avatar
Droj
 
Posts: 1192
Joined: Wed Aug 01, 2012 1:23 am
Location: England

Re: Realistic limitations, or are they unnecessary.

Postby MagicManICT » Mon May 13, 2013 4:21 pm

Droj wrote:the difference between a new pilgrims bile stat and a well progressed pilgrim's say 300+ is so much is it even necessary for a sandbox game?


So how is this thread any different than any other discussion we've had on stat/humor capping here? We ask players to keep these together so that all of the discussion can be kept up-to-date and nobody has to hunt through the forums to find all of it.
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am


Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 2 guests